Applying 3D Studio MAX to Product Rendering with Global Illumination :A Case Study of Plugin VRay
碩士 === 大同大學 === 工業設計學系(所) === 96 === In early, because of limitation of computer’s hardware, most of 3D Studio MAX users could not perform quite well, but now, no matter multi-media, AD, product design and animation are getting well since skill performance and soft-hardware have been maturing. Depen...
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ndltd-TW-096TTU050380042016-05-18T04:13:16Z http://ndltd.ncl.edu.tw/handle/28192923359455685512 Applying 3D Studio MAX to Product Rendering with Global Illumination :A Case Study of Plugin VRay 探討3DStudioMAX軟體於產品彩現時的全域照明設定與應用-以外掛軟體VRay為例 Tien-Jen Lin 林天任 碩士 大同大學 工業設計學系(所) 96 In early, because of limitation of computer’s hardware, most of 3D Studio MAX users could not perform quite well, but now, no matter multi-media, AD, product design and animation are getting well since skill performance and soft-hardware have been maturing. Depend on Global Illumination, more and more users who desire to perform how real it is, through Rendering Engine which can make performance well. And this research uses the feather of 3D Studio MAX(plug-in)and grounded on VRay which discuss study and application of product rendering. Main study of purpose discusses information and key factor of product rendering. In order to achieve the purpose above, gathered the conferences and analyses as foundation and 9 sorts of master pieces of Global Illumination and lighting modes. The productions which the author modeling builds by himself match these 9 kinds of environmental modes and sum up all of them and compare by students who major are industrial design or multi-media. A result of question would hope get conclusions and suggestion correctly. Base on study purpose, we can get conclusions below: 1.Product rendering by VRay should use VRay light not 3D Studio MAX light, so that can get light naturally. 2.When production’s materials similar with the experiments’ should use render engines of Irradiance Map and Quasi-Monte Carlo and can get perfect effect.3.The best of product rendering is lighting modes model 6 in this experiment. Finally, all researches can supply render conferences to school, computer education, architecture design, interior design, multi-media, games, AD, graphic design and people who working on industrial design’s field. Chih-Yuan Lo Hong-Chang Liu 羅致遠 劉弘章 2007 學位論文 ; thesis 226 |
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碩士 === 大同大學 === 工業設計學系(所) === 96 === In early, because of limitation of computer’s hardware, most of 3D Studio MAX
users could not perform quite well, but now, no matter multi-media, AD, product design
and animation are getting well since skill performance and soft-hardware have been
maturing. Depend on Global Illumination, more and more users who desire to perform
how real it is, through Rendering Engine which can make performance well. And this
research uses the feather of 3D Studio MAX(plug-in)and grounded on VRay which
discuss study and application of product rendering. Main study of purpose discusses
information and key factor of product rendering.
In order to achieve the purpose above, gathered the conferences and analyses as
foundation and 9 sorts of master pieces of Global Illumination and lighting modes. The
productions which the author modeling builds by himself match these 9 kinds of
environmental modes and sum up all of them and compare by students who major are
industrial design or multi-media. A result of question would hope get conclusions and
suggestion correctly.
Base on study purpose, we can get conclusions below: 1.Product rendering by VRay
should use VRay light not 3D Studio MAX light, so that can get light naturally.
2.When production’s materials similar with the experiments’ should use render engines of
Irradiance Map and Quasi-Monte Carlo and can get perfect effect.3.The best of product
rendering is lighting modes model 6 in this experiment. Finally, all researches can supply
render conferences to school, computer education, architecture design, interior design,
multi-media, games, AD, graphic design and people who working on industrial design’s
field.
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author2 |
Chih-Yuan Lo |
author_facet |
Chih-Yuan Lo Tien-Jen Lin 林天任 |
author |
Tien-Jen Lin 林天任 |
spellingShingle |
Tien-Jen Lin 林天任 Applying 3D Studio MAX to Product Rendering with Global Illumination :A Case Study of Plugin VRay |
author_sort |
Tien-Jen Lin |
title |
Applying 3D Studio MAX to Product Rendering with Global Illumination :A Case Study of Plugin VRay |
title_short |
Applying 3D Studio MAX to Product Rendering with Global Illumination :A Case Study of Plugin VRay |
title_full |
Applying 3D Studio MAX to Product Rendering with Global Illumination :A Case Study of Plugin VRay |
title_fullStr |
Applying 3D Studio MAX to Product Rendering with Global Illumination :A Case Study of Plugin VRay |
title_full_unstemmed |
Applying 3D Studio MAX to Product Rendering with Global Illumination :A Case Study of Plugin VRay |
title_sort |
applying 3d studio max to product rendering with global illumination :a case study of plugin vray |
publishDate |
2007 |
url |
http://ndltd.ncl.edu.tw/handle/28192923359455685512 |
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