Summary: | 碩士 === 大同大學 === 工業設計學系(所) === 96 === In early, because of limitation of computer’s hardware, most of 3D Studio MAX
users could not perform quite well, but now, no matter multi-media, AD, product design
and animation are getting well since skill performance and soft-hardware have been
maturing. Depend on Global Illumination, more and more users who desire to perform
how real it is, through Rendering Engine which can make performance well. And this
research uses the feather of 3D Studio MAX(plug-in)and grounded on VRay which
discuss study and application of product rendering. Main study of purpose discusses
information and key factor of product rendering.
In order to achieve the purpose above, gathered the conferences and analyses as
foundation and 9 sorts of master pieces of Global Illumination and lighting modes. The
productions which the author modeling builds by himself match these 9 kinds of
environmental modes and sum up all of them and compare by students who major are
industrial design or multi-media. A result of question would hope get conclusions and
suggestion correctly.
Base on study purpose, we can get conclusions below: 1.Product rendering by VRay
should use VRay light not 3D Studio MAX light, so that can get light naturally.
2.When production’s materials similar with the experiments’ should use render engines of
Irradiance Map and Quasi-Monte Carlo and can get perfect effect.3.The best of product
rendering is lighting modes model 6 in this experiment. Finally, all researches can supply
render conferences to school, computer education, architecture design, interior design,
multi-media, games, AD, graphic design and people who working on industrial design’s
field.
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