A Study on Applying Pattern Recognition in Interactive Media Interface ─ A Case Study of Children Learning
碩士 === 國立臺北科技大學 === 創新設計研究所 === 96 === As the information technology develops rapidly, the intermediaries deliver many functional messages in our lives. The user interface that was once operated by mechanical forms in the past has also been changed into the automatic control. One good example is the...
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ndltd-TW-096TIT057190112019-07-24T03:39:02Z http://ndltd.ncl.edu.tw/handle/7c7ja7 A Study on Applying Pattern Recognition in Interactive Media Interface ─ A Case Study of Children Learning 圖形辨識運用於互動媒體介面之研究與實作─以幼兒學習為例 Yung-Yao Chou 周永耀 碩士 國立臺北科技大學 創新設計研究所 96 As the information technology develops rapidly, the intermediaries deliver many functional messages in our lives. The user interface that was once operated by mechanical forms in the past has also been changed into the automatic control. One good example is the knob switch washing machine in the past to today’s microcomputer washing machine. However, technologies usually lack of interactive and sensation and designers from the past had rarely considered the interactive issues, either. The design of the technologies used to emphasize on the practical function, but in the recent years, the designers have started to take the human sensation as a part of the technology. Besides the development of information technology, we can expect that the user interface will be more user-friendly and sensitive in the future. This essay started from researching through literatures in order to define what interaction and interface are, and then analyzed the domestic and foreign cases related to this topic, specifically by researching and observing the interaction from preschool education. When it comes to the practical design, the researcher used the pattern recognition technology to develop the interactive media interface for more possible results. The goal of the research is to increase the functions and interests of media by using digital technology, which also satisfies the users’ needs by allow them to operate the system directly. The researcher also hopes this project could help to develop the children digital education in the future. This project also used the pattern recognition to replaces the intermediary material, and the Bluetooth technology to integrate the interactive design in order to create a new interactive interface pattern from the technology. The result shows that interactive type lesson plan improves the learning abilities of babies, and the parts of interactive photo albums and digital reading can excite users'' abundant imagination, thus it comprehend the naturalness of interface control. The final outcome of this project has accomplished four tested works; including the children interactive teaching plan design, the Bluetooth communication of cell phone photo album, the digital interactive reading, and the video multimedia interface. It is displayed to the public in NTUT. 李來春 2008 學位論文 ; thesis 92 zh-TW |
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碩士 === 國立臺北科技大學 === 創新設計研究所 === 96 === As the information technology develops rapidly, the intermediaries deliver many functional messages in our lives. The user interface that was once operated by mechanical forms in the past has also been changed into the automatic control. One good example is the knob switch washing machine in the past to today’s microcomputer washing machine. However, technologies usually lack of interactive and sensation and designers from the past had rarely considered the interactive issues, either. The design of the technologies used to emphasize on the practical function, but in the recent years, the designers have started to take the human sensation as a part of the technology. Besides the development of information technology, we can expect that the user interface will be more user-friendly and sensitive in the future.
This essay started from researching through literatures in order to define what interaction and interface are, and then analyzed the domestic and foreign cases related to this topic, specifically by researching and observing the interaction from preschool education. When it comes to the practical design, the researcher used the pattern recognition technology to develop the interactive media interface for more possible results. The goal of the research is to increase the functions and interests of media by using digital technology, which also satisfies the users’ needs by allow them to operate the system directly. The researcher also hopes this project could help to develop the children digital education in the future. This project also used the pattern recognition to replaces the intermediary material, and the Bluetooth technology to integrate the interactive design in order to create a new interactive interface pattern from the technology. The result shows that interactive type lesson plan improves the learning abilities of babies, and the parts of interactive photo albums and digital reading can excite users'' abundant imagination, thus it comprehend the naturalness of interface control. The final outcome of this project has accomplished four tested works; including the children interactive teaching plan design, the Bluetooth communication of cell phone photo album, the digital interactive reading, and the video multimedia interface. It is displayed to the public in NTUT.
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author2 |
李來春 |
author_facet |
李來春 Yung-Yao Chou 周永耀 |
author |
Yung-Yao Chou 周永耀 |
spellingShingle |
Yung-Yao Chou 周永耀 A Study on Applying Pattern Recognition in Interactive Media Interface ─ A Case Study of Children Learning |
author_sort |
Yung-Yao Chou |
title |
A Study on Applying Pattern Recognition in Interactive Media Interface ─ A Case Study of Children Learning |
title_short |
A Study on Applying Pattern Recognition in Interactive Media Interface ─ A Case Study of Children Learning |
title_full |
A Study on Applying Pattern Recognition in Interactive Media Interface ─ A Case Study of Children Learning |
title_fullStr |
A Study on Applying Pattern Recognition in Interactive Media Interface ─ A Case Study of Children Learning |
title_full_unstemmed |
A Study on Applying Pattern Recognition in Interactive Media Interface ─ A Case Study of Children Learning |
title_sort |
study on applying pattern recognition in interactive media interface ─ a case study of children learning |
publishDate |
2008 |
url |
http://ndltd.ncl.edu.tw/handle/7c7ja7 |
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