Summary: | 碩士 === 國立臺灣藝術大學 === 多媒體動畫藝術學系碩士班 === 96 === The technology of crowd motion control comes from the reason that the animator couldn’t give individual control to each object since crowd is a large number and it’s without limitation. There are many ways to perform crowd motion control. However, all outcomes should be shown on the monitor through the rendering pipeline to make a complete presentation.
Nowadays, the producing cost of animation movie is on a large scale. Adding a large number of simulation scenes in both animation and movie becomes a main stream. And since the function of the hardware improving rapidly, producing crowd simulation is no longer a faraway dream. To reach good achievement, how to reduce the rendering times effectively becomes a pretty important subject.
In dealing with crowd simulation and to meet the most suitable way for rendering, the animator will gather all the problems and find out solutions based on the type of the character, the story or drama, the scenes and the source of the light.
The main goal for the research is to gather all the methods of crowd simulation rendering and analyze all the technologies for the animator’s references.
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