Summary: | 碩士 === 國立臺灣大學 === 資訊工程學研究所 === 96 === Modeling of real objects has been developed for a long time. However, there are still few methods which are designed for applications requiring extremely high quality results, such as applications in museum. None of existing methods consider errors in camera calibration and modeling. We use a view-dependent depth map to compensate for these errors. At the same time, combining our depth maps and view-dependent texturing technique generates better quality rendering results than ever before. The quality of our rendering results are close to original photographs.
Our framework utilizes the global polygon model to obtain fitted view-dependent depth maps efficiently. At the same time, combining our depth maps and view-dependent texturing technique gives accurate and photo realistic results. Our method carries out the seamless transition between native photos and novel rendered images. Therefore, our work is especially suitable to virtual exhibiting of the museum artifacts.
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