A study of constructing the competitive and collaborative game WiCFG to portable devices for English vocabulary acquistion

碩士 === 國立清華大學 === 資訊系統與應用研究所 === 96 === In the past years, game-based learning has gained much attention in education. Therefore, this study aimed to develop a competitive and collaborative English vocabulary acquisition game system on portable devices, called Wireless Crossword Fan-Tan Game (WiCFG)...

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Bibliographic Details
Main Authors: Hui-Chun Hung, 洪暉鈞
Other Authors: Shelley Shwu-ching Young
Format: Others
Language:zh-TW
Published: 2008
Online Access:http://ndltd.ncl.edu.tw/handle/58296987854091193169
Description
Summary:碩士 === 國立清華大學 === 資訊系統與應用研究所 === 96 === In the past years, game-based learning has gained much attention in education. Therefore, this study aimed to develop a competitive and collaborative English vocabulary acquisition game system on portable devices, called Wireless Crossword Fan-Tan Game (WiCFG), which utilized the portable technology and was applied in educational settings. The purpose of this study was to integrate the English learning materials, learning theories, learning activities, and portable technology and explore the learning outcome, motivation, and attitude of the target users after using the WiCFG system. One class of 32 students in the 6th grade in the NS elementary school of northern Taiwan participated in this study. The experimental group adopted the WiCFG as an assisted English vocabulary learning tool, while the control group used pens and papers. Students' learning outcome, motivation and attitude in two groups were collected and analyzed. The research findings indicate that adopting the WiCFG could improve the learning outcome of learners, and it is particularly benefit for lower-achievement learners. Moreover, using WiCFG had positive enhancements of learning motivation and engagement. In addition, using WiCFG improved greater interdependence in group collaborative learning. In general, the English teacher and the students agreed that the use of WiCFG and the advantages of one-to-one technology enhance group collaborative learning. In the study of small group interaction, we add the media-mediated factor and generalize 3 interaction modes: "dual communication", "cross interaction", and "three-sides feedback". Significantly, a "Face-to-face and portable-device-mediated interaction module" is proposed. Nine items are identified as successful factors in this given learning context, including: 1. active and creative production, 2. heterogeneous collaboration, 3. resource unterdependence, 4. equal participation, 5. immediate interaction, 6. continuous engagement, 7. re-utilization, 8. remote monitoring, and 9. digital portfolios. The conclusions of this study are drawn below: 1. The design of WiCFG which is based on positive interdependence facilitates effective learning of lower-achievement-learners. 2. The WiCFG is good for promoting positive group interactions and communication in the media-mediated collaborative learning activities. 3. The WiCFG increases learning motivation, engagement, and collaborative attitude. 4. The English teacher and the students agreed that the used of WiCFG and the advantages of one-to-one technology could facilitate group collaborative learning. 5. The "Face-to-face and portable-device-mediated interaction module" can enrich the advantages of one-to-one technology-enhanced learning. The advancements of portable devices afford learners to conduct synchronous discussions and individual ideas made in a group could be synthesized easily. We hope that the WiCFG will be applied in more learning contexts to facilitate students' learning motivation and increase the fun in English learning.