An Emulator for OpenGL ES 2.0 based on C-language Compiler
碩士 === 國立中山大學 === 資訊工程學系研究所 === 96 === OpenGL ES 2.0 is the newest 3D graphics technology for hand-held devices established by Khronos. Users need a shading language compiler and a graphics card which is supportive for OpenGL ES 2.0 to develop their application on OpenGL ES 2.0. Without a graphcis p...
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ndltd-TW-096NSYS53920372018-05-18T04:28:46Z http://ndltd.ncl.edu.tw/handle/dzebfe An Emulator for OpenGL ES 2.0 based on C-language Compiler 使用C語言編譯器的OpenGLES2.0模擬器 Feng-wen Tsai 蔡逢文 碩士 國立中山大學 資訊工程學系研究所 96 OpenGL ES 2.0 is the newest 3D graphics technology for hand-held devices established by Khronos. Users need a shading language compiler and a graphics card which is supportive for OpenGL ES 2.0 to develop their application on OpenGL ES 2.0. Without a graphcis processing unit and a corresponding compiler, one can not develop a 3D graphics application based on OpenGL ES 2.0. In order to solve these problems, we proposed an emulator for OpenGL ES 2.0 based on C-language compiler. The proposed emulator applies C-language compiler and CPU to fulfill the specification of OpenGL ES 2.0. With the proposed emulator, application developers can develop a 3D graphics application for OpenGL ES 2.0 without a specific hardware and a corresponding compiler and hardware designers also can compare and debug when designing their own graphics processing unit. Chung-nan Lee 李宗南 2008 學位論文 ; thesis 53 en_US |
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碩士 === 國立中山大學 === 資訊工程學系研究所 === 96 === OpenGL ES 2.0 is the newest 3D graphics technology for hand-held devices established by Khronos. Users need a shading language compiler and a graphics card which is supportive for OpenGL ES 2.0 to develop their application on OpenGL ES 2.0. Without a graphcis processing unit and a corresponding compiler, one can not develop a 3D graphics application based on OpenGL ES 2.0. In order to solve these problems, we proposed an emulator for OpenGL ES 2.0 based on C-language compiler. The proposed emulator applies C-language compiler and CPU to fulfill the specification of OpenGL ES 2.0. With the proposed emulator, application developers can develop a 3D graphics application for OpenGL ES 2.0 without a specific hardware and a corresponding compiler and hardware designers also can compare and debug when designing their own graphics processing unit.
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author2 |
Chung-nan Lee |
author_facet |
Chung-nan Lee Feng-wen Tsai 蔡逢文 |
author |
Feng-wen Tsai 蔡逢文 |
spellingShingle |
Feng-wen Tsai 蔡逢文 An Emulator for OpenGL ES 2.0 based on C-language Compiler |
author_sort |
Feng-wen Tsai |
title |
An Emulator for OpenGL ES 2.0 based on C-language Compiler |
title_short |
An Emulator for OpenGL ES 2.0 based on C-language Compiler |
title_full |
An Emulator for OpenGL ES 2.0 based on C-language Compiler |
title_fullStr |
An Emulator for OpenGL ES 2.0 based on C-language Compiler |
title_full_unstemmed |
An Emulator for OpenGL ES 2.0 based on C-language Compiler |
title_sort |
emulator for opengl es 2.0 based on c-language compiler |
publishDate |
2008 |
url |
http://ndltd.ncl.edu.tw/handle/dzebfe |
work_keys_str_mv |
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