A Study of Behavior Intention and Actual Behavior of Junior High School Students on Internet Games - With Example of Ping-tung County Junior High School Students

碩士 === 國立屏東教育大學 === 教育科技研究所 === 96 === Internet games have become the most popular recreational activities of junior high school students, because they offer fancy visual and audio effects, fulfill dreams and provide sense of achievements. The purpose of the dissertation, therefore, is to adopt the...

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Bibliographic Details
Main Authors: Hui-ju Chung, 鍾蕙如
Other Authors: Ching-Wen Cheng
Format: Others
Language:zh-TW
Online Access:http://ndltd.ncl.edu.tw/handle/83126097606523514531
Description
Summary:碩士 === 國立屏東教育大學 === 教育科技研究所 === 96 === Internet games have become the most popular recreational activities of junior high school students, because they offer fancy visual and audio effects, fulfill dreams and provide sense of achievements. The purpose of the dissertation, therefore, is to adopt the Theory of Planned Behavior, the most widely accepted theory in the area of social psychology to study the motivation of human behaviors, as our theoretical basis to probe the behavior intention and actual behaviors of junior high school students in connection with the internet games, and to determine if there is any significant variance in the relevant behaviors of junior high school students of different backgrounds. The study further analyzes the correlation among different phases of the student behaviors when using internet games by applying the Theory of Planned Behavior, thereby determining if they agree with the above theoretical model. Due to limited research resources, time and cost concerns, in this study, we only conducted cluster random sampling on the junior high school students in the Ping Tung City. A questionnaire survey was conducted on 546 junior high school students in Ping Tung who have the experience of playing internet games. The “Scale of Behavior Intention and Actual Behavior of Junior High School Students on Internet Games” is used as a research instrument. The relevant information was delivered and collected through exchange of official letters. Statistics and analysis were processed afterwards through descriptive statistics, one-sample t-test, independent-sample t-test, one-way ANOVA and other relevant analysis methodology. Our conclusions and recommendations are as follows: The conclusions of the study are: 1. 94% of the junior high school students are playing internet games currently, but most of the students do not think it a suitable timing for playing internet games at the present stage. 2. Differences in gender, academic achievements and consumption abilities will significantly influence the behavior intention and actual behaviors of junior high school students in using internet games. 3. The trend shows that the personal attitude and self-control of junior high school students are likely to overtop the social ethics. 4. The behaviors of junior high school students in playing internet games are greatly influenced by their peers and friends. 5. In terms of the behavior intention and actual behavior on using internet games by junior high school students, the Theory of Planned Behavior has significantly effective explanation power. The following recommendations are made based on the results of the study: 1. An understanding and accepting attitude toward playing of internet games by children is recommended. 2. Different approaches should be adopted when coaching junior high school students addicted to the internet games, considering their different background in sex, academic achievements and consumption abilities. 3. Peer influence among junior high school students may be considered as a good coaching instrument.