Summary: | 碩士 === 國立屏東教育大學 === 資訊科學系 === 96 === In recent years, along with information science and technology changing with each new day, the information tool physical volume is smaller and smaller, and the function is more and more strong. Immediately, the digital learning had big change,as the development of communication and Internet technology, the applications of technology in education also change swiftly. Mobile technologies offer new opportunities for learning activities to take place in different locations and times. This causes learning styles to change in school for many learner. This new concept as “Mobile Learning” is the current trend for education. At the same time, wireless network technologies and applications are increasingly mature, the learning environment of the wireless network and discussion of software and hardware facility become more and more steady growth, which accomplished ubiquitous learning environment. Therefore, mobile learning will be the type of the campus study. Student''s study does not limit to formerly face-to-face tradition teaching in the classroom, and learner can study more, interact with peer、teacher、family and environment more closer.
In this study, the objects of the experiment are higher grades, the objective of this study is to teach them what is QR Code and how to use the Pocket PC until them familiar with the operation and user''s interface. The most important purpose is to melt information education into nature and life science technology. We use Pocket PC and QR Code technology into ubiquitous learning environment, enable learner achieve learning goal by closing to the reaction things voluntarily. And then create the ubiquitous learning environment in the campus through the combination of wireless network and QR code. The studying data collected by questionnaires, paper-work, pre-post tests ,and the observations are utilized for evaluating not only the learners’ studying attitude in science and interacts in a companion but also the function of system program, design of activities, and the content of the teaching material.
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