A Study of a Collaborative Large Display and Multi-Monitor Settings for Animation Course Teaching

碩士 === 國立彰化師範大學 === 資訊管理學系所 === 96 === The quality of digital content learning and production strongly relies on the dots per inch of the screen and the color appearance of the models. For example, to design and show high quality images of 3D models for computer graphics and animation, we need a viv...

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Bibliographic Details
Main Authors: wan-ju Hsieh, 謝琬汝
Other Authors: Long-Chyr Chang
Format: Others
Language:zh-TW
Published: 2008
Online Access:http://ndltd.ncl.edu.tw/handle/29438877853517591122
Description
Summary:碩士 === 國立彰化師範大學 === 資訊管理學系所 === 96 === The quality of digital content learning and production strongly relies on the dots per inch of the screen and the color appearance of the models. For example, to design and show high quality images of 3D models for computer graphics and animation, we need a vivid high resolution display for workspace and rendered graphics. As the cost of high definition television is getting lower and lower daily, the idea of using low cost LCD displays to enhance classroom teaching in digital content learning is becoming feasible. However, to date, how to utilize them to improve the traditional classroom teaching has not drawn much attention in the research community of learning technologies. We have designed and constructed a learning space that utilizes high resolution large LCD displays, multi-screens, collaborative software, and Wii to enhance the interaction and collaborative learning in animation design. We have also evaluated the usefulness based on the criteria of the information quality, system quality, interaction quality, learning effectiveness, user satisfaction, and user retention. Our study has shown the use of a large display, multi-screens, collaborative software and Wii as a learning space can be helpful to students in learning digital content course such as computer animation design. Not only can it improve the whole quality of the learning space but also raise the user satisfaction and retention.