Summary: | 碩士 === 國立中央大學 === 網路學習科技研究所 === 96 === Recent studies on energy education reveal that the textbooks about energy
education domain are abundance in Taiwan, but the energy education subjects are
usually distributed over textbooks of various subject domains so that the whole effect
upon energy conservation is not meet the corresponding result. The energy education
has been implemented in Taiwan for years, students'' knowledge of energy has been
promoted, but the promotion of the active attitude has not reach a corresponding
level.
In this study, we proposed a new learning model, which combines the notations
of situated learning and digital game-based learning. The new model was employed
to develop a digital learning game – Beenergy. We try to use this digital learning
game to have the “static” knowledge about energy become active and become
relevant and promote learners’ motivation toward learning. An authentic experiment
was also conducted to examine if the project mentioned above did effectively meet
the aim of this study. What we learned from this study is as follow:
1. The game can help learners to facilitate their motivation.
2. The game can help learners to facilitate the awareness of the energy subject.
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