Beenergy: a Game-based Learning on Energy Education.

碩士 === 國立中央大學 === 網路學習科技研究所 === 96 === Recent studies on energy education reveal that the textbooks about energy education domain are abundance in Taiwan, but the energy education subjects are usually distributed over textbooks of various subject domains so that the whole effect...

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Bibliographic Details
Main Authors: Hung-tien Chang, 張弘典
Other Authors: Jie-Chi Yang
Format: Others
Language:zh-TW
Published: 2008
Online Access:http://ndltd.ncl.edu.tw/handle/22mh24
Description
Summary:碩士 === 國立中央大學 === 網路學習科技研究所 === 96 === Recent studies on energy education reveal that the textbooks about energy education domain are abundance in Taiwan, but the energy education subjects are usually distributed over textbooks of various subject domains so that the whole effect upon energy conservation is not meet the corresponding result. The energy education has been implemented in Taiwan for years, students'' knowledge of energy has been promoted, but the promotion of the active attitude has not reach a corresponding level. In this study, we proposed a new learning model, which combines the notations of situated learning and digital game-based learning. The new model was employed to develop a digital learning game – Beenergy. We try to use this digital learning game to have the “static” knowledge about energy become active and become relevant and promote learners’ motivation toward learning. An authentic experiment was also conducted to examine if the project mentioned above did effectively meet the aim of this study. What we learned from this study is as follow: 1. The game can help learners to facilitate their motivation. 2. The game can help learners to facilitate the awareness of the energy subject.