Tile-Based Mesh Refinement for Large 3D Terrain Visualization
碩士 === 國立中央大學 === 土木工程研究所 === 96 === Three-Dimensional (3D) terrain rendering is one of the most important components in the visualization of cyber city and other 3D GIS applications. When dealing with large-area terrain visualization, the vast amount of data may exceed the rendering capability of g...
Main Authors: | Huan-chih Chiu, 邱煥智 |
---|---|
Other Authors: | Fuan Tsai |
Format: | Others |
Language: | zh-TW |
Published: |
2008
|
Online Access: | http://ndltd.ncl.edu.tw/handle/sw27u6 |
Similar Items
-
3D Simplification Methods and Large Scale Terrain Tiling
by: Ricard Campos, et al.
Published: (2020-01-01) -
Vorticty base mesh refinement for incompressible flow simulation
by: Kuo-Chih Kao, et al.
Published: (2013) -
Adaptive 3D unstructured mesh refinement
by: Gruzintsev I, et al.
Published: (2020-01-01) -
Real-Time Optimally Adapting Meshes: Terrain Visualization in Games
by: Matthew White
Published: (2008-01-01) -
Development and Application of QuadTree Meshes for Terrain and Flow Visualization
by: Hao-Wen Huang, et al.
Published: (2010)