The cognition disparity on the digital game activities between parents and children
碩士 === 國立交通大學 === 理學院碩士在職專班網路學習學程 === 96 === The research essay is to probe the the cognition disparity of digital game activities between parents and children(covering the aspects of motive ,attitude, cognition, behavior and related effects).The research is to generalize the different viewpoints on...
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ndltd-TW-096NCTU57260762019-05-15T19:28:26Z http://ndltd.ncl.edu.tw/handle/n2jhr4 The cognition disparity on the digital game activities between parents and children 親子對電子遊戲活動的觀感認知差距 PENG, Bo-Yu 彭博裕 碩士 國立交通大學 理學院碩士在職專班網路學習學程 96 The research essay is to probe the the cognition disparity of digital game activities between parents and children(covering the aspects of motive ,attitude, cognition, behavior and related effects).The research is to generalize the different viewpoints on digital game learning attack by and between generations via relevant documents ,internal and overseas , which is also to confer diverse perspectives on digital game learning attack by and between generations. The research is to explore the cognition disparities between the digital game activities between parents and children ,which inherits many outstanding conclusions from different former papers and discovered induced correlated theory, as well as a Questionnaire Survey The research discovered and compared the disparity of the immersion degree of the parental generation, to the impact on their children's generation, what is more, the research was done to clear and illuminate the “self-satisfaction and fulfillment”and “violent tendency”of the parental generation to impact on their children's generation.The research showed that there is distinct disparity in same generation impact,digital-game experience,immersion time length,motive to play digital games , self-satisfaction and fulfillment and violent tendencies of the parental generation that impact on their children's generation. Further more, the research also discovered that sex difference is not the main fundamental element of such cognition disparity. There is no obvious and apparent difference by and between these sexes. On the other hand , the conspicuous divergence of digital games is generation bound. The paper recommends that parents,children,and their teachers should be included in the research outcome. The writer discovered that generation and background play an essential key role in the parental generation, that in turn impacts on their children's generation. For the future study ,we hereby recommend that the impact of video games on different generations ,should be investigated. SUN, Chun-Zai 孫春在 2008 學位論文 ; thesis 103 zh-TW |
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碩士 === 國立交通大學 === 理學院碩士在職專班網路學習學程 === 96 === The research essay is to probe the the cognition disparity of digital game activities between parents and children(covering the aspects of motive ,attitude, cognition, behavior and related effects).The research is to generalize the different viewpoints on digital game learning attack by and between generations via relevant documents ,internal and overseas , which is also to confer diverse perspectives on digital game learning attack by and between generations. The research is to explore the cognition disparities between the digital game activities between parents and children ,which inherits many outstanding conclusions from different former papers and discovered induced correlated theory, as well as a Questionnaire Survey
The research discovered and compared the disparity of the immersion degree of the parental generation, to the impact on their children's generation, what is more, the research was done to clear and illuminate the “self-satisfaction and fulfillment”and “violent tendency”of the parental generation to impact on their children's generation.The research showed that there is distinct disparity in same generation impact,digital-game experience,immersion time length,motive to play digital games , self-satisfaction and fulfillment and violent tendencies of the parental generation that impact on their children's generation.
Further more, the research also discovered that sex difference is not the main fundamental element of such cognition disparity. There is no obvious and apparent difference by and between these sexes. On the other hand , the conspicuous divergence of digital games is generation bound.
The paper recommends that parents,children,and their teachers should be included in the research outcome. The writer discovered that generation and background play an essential key role in the parental generation, that in turn impacts on their children's generation. For the future study ,we hereby recommend that the impact of video games on different generations ,should be investigated.
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SUN, Chun-Zai |
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SUN, Chun-Zai PENG, Bo-Yu 彭博裕 |
author |
PENG, Bo-Yu 彭博裕 |
spellingShingle |
PENG, Bo-Yu 彭博裕 The cognition disparity on the digital game activities between parents and children |
author_sort |
PENG, Bo-Yu |
title |
The cognition disparity on the digital game activities between parents and children |
title_short |
The cognition disparity on the digital game activities between parents and children |
title_full |
The cognition disparity on the digital game activities between parents and children |
title_fullStr |
The cognition disparity on the digital game activities between parents and children |
title_full_unstemmed |
The cognition disparity on the digital game activities between parents and children |
title_sort |
cognition disparity on the digital game activities between parents and children |
publishDate |
2008 |
url |
http://ndltd.ncl.edu.tw/handle/n2jhr4 |
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