The cognition disparity on the digital game activities between parents and children

碩士 === 國立交通大學 === 理學院碩士在職專班網路學習學程 === 96 === The research essay is to probe the the cognition disparity of digital game activities between parents and children(covering the aspects of motive ,attitude, cognition, behavior and related effects).The research is to generalize the different viewpoints on...

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Bibliographic Details
Main Authors: PENG, Bo-Yu, 彭博裕
Other Authors: SUN, Chun-Zai
Format: Others
Language:zh-TW
Published: 2008
Online Access:http://ndltd.ncl.edu.tw/handle/n2jhr4
Description
Summary:碩士 === 國立交通大學 === 理學院碩士在職專班網路學習學程 === 96 === The research essay is to probe the the cognition disparity of digital game activities between parents and children(covering the aspects of motive ,attitude, cognition, behavior and related effects).The research is to generalize the different viewpoints on digital game learning attack by and between generations via relevant documents ,internal and overseas , which is also to confer diverse perspectives on digital game learning attack by and between generations. The research is to explore the cognition disparities between the digital game activities between parents and children ,which inherits many outstanding conclusions from different former papers and discovered induced correlated theory, as well as a Questionnaire Survey The research discovered and compared the disparity of the immersion degree of the parental generation, to the impact on their children's generation, what is more, the research was done to clear and illuminate the “self-satisfaction and fulfillment”and “violent tendency”of the parental generation to impact on their children's generation.The research showed that there is distinct disparity in same generation impact,digital-game experience,immersion time length,motive to play digital games , self-satisfaction and fulfillment and violent tendencies of the parental generation that impact on their children's generation. Further more, the research also discovered that sex difference is not the main fundamental element of such cognition disparity. There is no obvious and apparent difference by and between these sexes. On the other hand , the conspicuous divergence of digital games is generation bound. The paper recommends that parents,children,and their teachers should be included in the research outcome. The writer discovered that generation and background play an essential key role in the parental generation, that in turn impacts on their children's generation. For the future study ,we hereby recommend that the impact of video games on different generations ,should be investigated.