Solid Texture Synthesis with Vector Field Control
碩士 === 國立交通大學 === 多媒體工程研究所 === 96 === Recently, some researches have been focusing on solid texture synthesis and most of them use three orthogonal 2D slices to synthesize solid textures. However, these methods only use the information on three 2D slices for neighborhood matching, and the informatio...
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ndltd-TW-096NCTU56410072015-10-13T13:51:49Z http://ndltd.ncl.edu.tw/handle/10497314112487397952 Solid Texture Synthesis with Vector Field Control 具有向量場控制功能的實體材質合成 Ya-Lin Su 蘇雅琳 碩士 國立交通大學 多媒體工程研究所 96 Recently, some researches have been focusing on solid texture synthesis and most of them use three orthogonal 2D slices to synthesize solid textures. However, these methods only use the information on three 2D slices for neighborhood matching, and the information within 3D space is not used. It makes the results lost some information, and it is unable to control solid textures in the 3D space. Our method presents a new technique for generating solid textures with cube neighborhood matching. It helps us to synthesize within real 3D space. Appearance vectors are used to replace color neighborhood values. With these information-rich vectors, we can only use 8 locations acts for 5×5×5 cube structure neighborhoods. Additionally, we introduce our approach for controllable texture synthesis with vector fields for coherent anisometric synthesis. Zen-Chung Shih Chin-Chen Chang 施仁忠 張勤振 2008 學位論文 ; thesis 61 en_US |
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碩士 === 國立交通大學 === 多媒體工程研究所 === 96 === Recently, some researches have been focusing on solid texture synthesis and most of them use three orthogonal 2D slices to synthesize solid textures. However, these methods only use the information on three 2D slices for neighborhood matching, and the information within 3D space is not used. It makes the results lost some information, and it is unable to control solid textures in the 3D space. Our method presents a new technique for generating solid textures with cube neighborhood matching. It helps us to synthesize within real 3D space. Appearance vectors are used to replace color neighborhood values. With these information-rich vectors, we can only use 8 locations acts for 5×5×5 cube structure neighborhoods. Additionally, we introduce our approach for controllable texture synthesis with vector fields for coherent anisometric synthesis.
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Zen-Chung Shih |
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Zen-Chung Shih Ya-Lin Su 蘇雅琳 |
author |
Ya-Lin Su 蘇雅琳 |
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Ya-Lin Su 蘇雅琳 Solid Texture Synthesis with Vector Field Control |
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Ya-Lin Su |
title |
Solid Texture Synthesis with Vector Field Control |
title_short |
Solid Texture Synthesis with Vector Field Control |
title_full |
Solid Texture Synthesis with Vector Field Control |
title_fullStr |
Solid Texture Synthesis with Vector Field Control |
title_full_unstemmed |
Solid Texture Synthesis with Vector Field Control |
title_sort |
solid texture synthesis with vector field control |
publishDate |
2008 |
url |
http://ndltd.ncl.edu.tw/handle/10497314112487397952 |
work_keys_str_mv |
AT yalinsu solidtexturesynthesiswithvectorfieldcontrol AT sūyǎlín solidtexturesynthesiswithvectorfieldcontrol AT yalinsu jùyǒuxiàngliàngchǎngkòngzhìgōngnéngdeshítǐcáizhìhéchéng AT sūyǎlín jùyǒuxiàngliàngchǎngkòngzhìgōngnéngdeshítǐcáizhìhéchéng |
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