Solid Texture Synthesis with Vector Field Control

碩士 === 國立交通大學 === 多媒體工程研究所 === 96 === Recently, some researches have been focusing on solid texture synthesis and most of them use three orthogonal 2D slices to synthesize solid textures. However, these methods only use the information on three 2D slices for neighborhood matching, and the informatio...

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Main Authors: Ya-Lin Su, 蘇雅琳
Other Authors: Zen-Chung Shih
Format: Others
Language:en_US
Published: 2008
Online Access:http://ndltd.ncl.edu.tw/handle/10497314112487397952
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spelling ndltd-TW-096NCTU56410072015-10-13T13:51:49Z http://ndltd.ncl.edu.tw/handle/10497314112487397952 Solid Texture Synthesis with Vector Field Control 具有向量場控制功能的實體材質合成 Ya-Lin Su 蘇雅琳 碩士 國立交通大學 多媒體工程研究所 96 Recently, some researches have been focusing on solid texture synthesis and most of them use three orthogonal 2D slices to synthesize solid textures. However, these methods only use the information on three 2D slices for neighborhood matching, and the information within 3D space is not used. It makes the results lost some information, and it is unable to control solid textures in the 3D space. Our method presents a new technique for generating solid textures with cube neighborhood matching. It helps us to synthesize within real 3D space. Appearance vectors are used to replace color neighborhood values. With these information-rich vectors, we can only use 8 locations acts for 5×5×5 cube structure neighborhoods. Additionally, we introduce our approach for controllable texture synthesis with vector fields for coherent anisometric synthesis. Zen-Chung Shih Chin-Chen Chang 施仁忠 張勤振 2008 學位論文 ; thesis 61 en_US
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language en_US
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description 碩士 === 國立交通大學 === 多媒體工程研究所 === 96 === Recently, some researches have been focusing on solid texture synthesis and most of them use three orthogonal 2D slices to synthesize solid textures. However, these methods only use the information on three 2D slices for neighborhood matching, and the information within 3D space is not used. It makes the results lost some information, and it is unable to control solid textures in the 3D space. Our method presents a new technique for generating solid textures with cube neighborhood matching. It helps us to synthesize within real 3D space. Appearance vectors are used to replace color neighborhood values. With these information-rich vectors, we can only use 8 locations acts for 5×5×5 cube structure neighborhoods. Additionally, we introduce our approach for controllable texture synthesis with vector fields for coherent anisometric synthesis.
author2 Zen-Chung Shih
author_facet Zen-Chung Shih
Ya-Lin Su
蘇雅琳
author Ya-Lin Su
蘇雅琳
spellingShingle Ya-Lin Su
蘇雅琳
Solid Texture Synthesis with Vector Field Control
author_sort Ya-Lin Su
title Solid Texture Synthesis with Vector Field Control
title_short Solid Texture Synthesis with Vector Field Control
title_full Solid Texture Synthesis with Vector Field Control
title_fullStr Solid Texture Synthesis with Vector Field Control
title_full_unstemmed Solid Texture Synthesis with Vector Field Control
title_sort solid texture synthesis with vector field control
publishDate 2008
url http://ndltd.ncl.edu.tw/handle/10497314112487397952
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AT sūyǎlín jùyǒuxiàngliàngchǎngkòngzhìgōngnéngdeshítǐcáizhìhéchéng
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