Summary: | 碩士 === 國立交通大學 === 多媒體工程研究所 === 96 === Recently, some researches have been focusing on solid texture synthesis and most of them use three orthogonal 2D slices to synthesize solid textures. However, these methods only use the information on three 2D slices for neighborhood matching, and the information within 3D space is not used. It makes the results lost some information, and it is unable to control solid textures in the 3D space. Our method presents a new technique for generating solid textures with cube neighborhood matching. It helps us to synthesize within real 3D space. Appearance vectors are used to replace color neighborhood values. With these information-rich vectors, we can only use 8 locations acts for 5×5×5 cube structure neighborhoods. Additionally, we introduce our approach for controllable texture synthesis with vector fields for coherent anisometric synthesis.
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