A Study of Anti-Cheating Peer-to-Peer Architecture for Massive Multiplayer On-line Role Playing Game

碩士 === 輔仁大學 === 電子工程學系 === 96 === MMOG is one of the most popular amusements for people today and MMORPG is the hottest of all types of MMOGs. Due to the massive number of players、huge server loading and player cheating are the two major problems of MMOGs. This paper studies the loading and cheating...

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Main Authors: Lo、Yun Ting, 羅允廷
Other Authors: Liu Huey Ying
Format: Others
Language:en_US
Published: 2008
Online Access:http://ndltd.ncl.edu.tw/handle/04133054195677584919
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spelling ndltd-TW-096FJU004280102016-05-18T04:13:16Z http://ndltd.ncl.edu.tw/handle/04133054195677584919 A Study of Anti-Cheating Peer-to-Peer Architecture for Massive Multiplayer On-line Role Playing Game 大型多人線上角色扮演遊戲之防作弊P2P架構之研究 Lo、Yun Ting 羅允廷 碩士 輔仁大學 電子工程學系 96 MMOG is one of the most popular amusements for people today and MMORPG is the hottest of all types of MMOGs. Due to the massive number of players、huge server loading and player cheating are the two major problems of MMOGs. This paper studies the loading and cheating issues of MMORPGs. Hybrid architecture by combining P2P architecture and client/server architecture is proposed for MMORPGs to reduce server loading and improve scalability and flexibility. A fully distributed anti-cheating mechanism with players reciprocally monitoring is also designed in this paper. Analytical and simulation results demonstrate that the proposed architecture significantly reduces server loading、increase system scalability、and efficiently detects cheating. Liu Huey Ying 劉惠英 2008 學位論文 ; thesis 44 en_US
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language en_US
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description 碩士 === 輔仁大學 === 電子工程學系 === 96 === MMOG is one of the most popular amusements for people today and MMORPG is the hottest of all types of MMOGs. Due to the massive number of players、huge server loading and player cheating are the two major problems of MMOGs. This paper studies the loading and cheating issues of MMORPGs. Hybrid architecture by combining P2P architecture and client/server architecture is proposed for MMORPGs to reduce server loading and improve scalability and flexibility. A fully distributed anti-cheating mechanism with players reciprocally monitoring is also designed in this paper. Analytical and simulation results demonstrate that the proposed architecture significantly reduces server loading、increase system scalability、and efficiently detects cheating.
author2 Liu Huey Ying
author_facet Liu Huey Ying
Lo、Yun Ting
羅允廷
author Lo、Yun Ting
羅允廷
spellingShingle Lo、Yun Ting
羅允廷
A Study of Anti-Cheating Peer-to-Peer Architecture for Massive Multiplayer On-line Role Playing Game
author_sort Lo、Yun Ting
title A Study of Anti-Cheating Peer-to-Peer Architecture for Massive Multiplayer On-line Role Playing Game
title_short A Study of Anti-Cheating Peer-to-Peer Architecture for Massive Multiplayer On-line Role Playing Game
title_full A Study of Anti-Cheating Peer-to-Peer Architecture for Massive Multiplayer On-line Role Playing Game
title_fullStr A Study of Anti-Cheating Peer-to-Peer Architecture for Massive Multiplayer On-line Role Playing Game
title_full_unstemmed A Study of Anti-Cheating Peer-to-Peer Architecture for Massive Multiplayer On-line Role Playing Game
title_sort study of anti-cheating peer-to-peer architecture for massive multiplayer on-line role playing game
publishDate 2008
url http://ndltd.ncl.edu.tw/handle/04133054195677584919
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