A Study of Anti-Cheating Peer-to-Peer Architecture for Massive Multiplayer On-line Role Playing Game
碩士 === 輔仁大學 === 電子工程學系 === 96 === MMOG is one of the most popular amusements for people today and MMORPG is the hottest of all types of MMOGs. Due to the massive number of players、huge server loading and player cheating are the two major problems of MMOGs. This paper studies the loading and cheating...
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Other Authors: | |
Format: | Others |
Language: | en_US |
Published: |
2008
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Online Access: | http://ndltd.ncl.edu.tw/handle/04133054195677584919 |
Summary: | 碩士 === 輔仁大學 === 電子工程學系 === 96 === MMOG is one of the most popular amusements for people today and MMORPG is the hottest of all types of MMOGs. Due to the massive number of players、huge server loading and player cheating are the two major problems of MMOGs. This paper studies the loading and cheating issues of MMORPGs. Hybrid architecture by combining P2P architecture and client/server architecture is proposed for MMORPGs to reduce server loading and improve scalability and flexibility. A fully distributed anti-cheating mechanism with players reciprocally monitoring is also designed in this paper. Analytical and simulation results demonstrate that the proposed architecture significantly reduces server loading、increase system scalability、and efficiently detects cheating.
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