Developing C-Kano Model for Discovering Attractive Quality Elements
碩士 === 朝陽科技大學 === 資訊管理系碩士班 === 96 === Due to the fierce market competition and short product life cycle, identifying customers’ true needs is a crucial factor for survival in online game industry. In tradition, game producers heavily rely on game testers, who are primarily responsible for analyzing...
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ndltd-TW-096CYUT53960402015-11-27T04:04:14Z http://ndltd.ncl.edu.tw/handle/04340707335065355264 Developing C-Kano Model for Discovering Attractive Quality Elements C-KanoModel之發展以探索魅力品質要素 Pao-Chung Chang 張保中 碩士 朝陽科技大學 資訊管理系碩士班 96 Due to the fierce market competition and short product life cycle, identifying customers’ true needs is a crucial factor for survival in online game industry. In tradition, game producers heavily rely on game testers, who are primarily responsible for analyzing computer games, finding software defects and being a part of quality control process, to find customers preferences. However, today the tastes of gamers shift frequently. Game producers need an effective approach to discover what users truly think and find customers’ segmentation. Therefore, this study proposes a new methodology called “C-Kano Model” which integrates traditional Kano model with TRIZ and SCAMPER technique not only to identify users’ preferences quickly, but also to create new attractive quality elements. Besides, this study also uses decision tree and association rules to acquire knowledge of customers’ preferences for marketing decisions. Finally, a real case study of online games has been provided to illustrate the effectiveness of our proposed model. Lone-Sheng Chen 陳隆昇 2008 學位論文 ; thesis 109 zh-TW |
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碩士 === 朝陽科技大學 === 資訊管理系碩士班 === 96 === Due to the fierce market competition and short product life cycle, identifying customers’ true needs is a crucial factor for survival in online game industry. In tradition, game producers heavily rely on game testers, who are primarily responsible for analyzing computer games, finding software defects and being a part of quality control process, to find customers preferences. However, today the tastes of gamers shift frequently. Game producers need an effective approach to discover what users truly think and find customers’ segmentation. Therefore, this study proposes a new methodology called “C-Kano Model” which integrates traditional Kano model with TRIZ and SCAMPER technique not only to identify users’ preferences quickly, but also to create new attractive quality elements. Besides, this study also uses decision tree and association rules to acquire knowledge of customers’ preferences for marketing decisions. Finally, a real case study of online games has been provided to illustrate the effectiveness of our proposed model.
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Lone-Sheng Chen |
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Lone-Sheng Chen Pao-Chung Chang 張保中 |
author |
Pao-Chung Chang 張保中 |
spellingShingle |
Pao-Chung Chang 張保中 Developing C-Kano Model for Discovering Attractive Quality Elements |
author_sort |
Pao-Chung Chang |
title |
Developing C-Kano Model for Discovering Attractive Quality Elements |
title_short |
Developing C-Kano Model for Discovering Attractive Quality Elements |
title_full |
Developing C-Kano Model for Discovering Attractive Quality Elements |
title_fullStr |
Developing C-Kano Model for Discovering Attractive Quality Elements |
title_full_unstemmed |
Developing C-Kano Model for Discovering Attractive Quality Elements |
title_sort |
developing c-kano model for discovering attractive quality elements |
publishDate |
2008 |
url |
http://ndltd.ncl.edu.tw/handle/04340707335065355264 |
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