Summary: | 碩士 === 中原大學 === 資訊管理研究所 === 96 === This study developed a mobile and collaborative learning system based on Mobile Learning 2.0 concept. The system improved collaborative learning environment, which provides multiple learning channels and enriches users learning experience. In the past, collaborative learning was limited by time and space factors. Nowadays, the popularity of hardware, wireless network and mobile devices provide an opportunity to change. A ubiquitous collaborative learning is trending to establish on the basis of mobility.
At present, the number of global mobile devices is 3.5 times than the number of personal computers. However, existing mobile collaborative learning platforms could not provide good user experience. In recent years, a number of second-generation concept of development and related technology boom driven by the concept of Web 2.0. In Mobile Learning domain, the concept of Mobile Learning 2.0 was introduced, which is trying to provide a revolutionary network platform to change users previous learning mode. However, this concept does not have a complete definition and technical framework.
Therefore, this study developed an Rich Internet mobile collaborative learning framework by researching Web 2.0, E-Learning 2.0, Mobile 2.0 concepts and integrating Mobile Learning 2.0 concept and related technologies. A prototype of collaborative learning system has been developed as the case study of grid. In the formal part of learning system, a mobile collaborative learning portal is developed by Rich Internet Application technologies and Real Time Messaging Protocol, so that users can achieve collaborative learning seamless on the same platform. In the informal part of learning system, RSS and Podcast, which are two of Mobile Learning 2.0 application, were integrated on client side as desktop program in order to reduce the collaborative mobile learning system's dependence of network resources. The system integrates Mobile Learning 2.0 concepts and technologies. It enhanced mobile devices’ advantages and avoided mobile devices’ limitations so that collaborative mobile learning systems trend to an open social network and support informal learning.
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