A Research on Using TRIMP to Evaluate the Conventional and New-style Badminton Game Rules

碩士 === 國立中正大學 === 運動與休閒教育所 === 96 === Purpose: Through simulated games based on conventional and new-style badminton game rules, this research discussed the intensity and training impulse (TRIMP) in the matches to further realize the loading differences between each game rule and provide reference f...

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Main Authors: Ya-Lun Chan, 詹雅玲
Other Authors: none
Format: Others
Language:zh-TW
Published: 2008
Online Access:http://ndltd.ncl.edu.tw/handle/51850478232708114788
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spelling ndltd-TW-096CCU054200212016-05-04T04:25:45Z http://ndltd.ncl.edu.tw/handle/51850478232708114788 A Research on Using TRIMP to Evaluate the Conventional and New-style Badminton Game Rules 訓練衝量(TRIMP)評量羽球規則新舊賽制比賽之研究 Ya-Lun Chan 詹雅玲 碩士 國立中正大學 運動與休閒教育所 96 Purpose: Through simulated games based on conventional and new-style badminton game rules, this research discussed the intensity and training impulse (TRIMP) in the matches to further realize the loading differences between each game rule and provide reference for badminton trainings. Method: The research subjects were six male A-division players recognized by badminton Department of Chinese Taipei University Sports Federation (CTUSF) (Age: 21.5±1.9 years old, Height: 171.0±4.7cm, Weight: 64.6±6.7kg). The subjects initially took maximal effort test of increasing intensity in the laboratory to acquire their ventilatory threshold (VT), respiratory compensation point (RCP), and the corresponding heartbeat rate so that it could be the basis of intensity grade assessment (grade 1: lower than VT, grade 2: between VT and RCP, grade 3: higher than RCP). Afterwards, the subjects joined the round robins (15 games each) based on conventional and new-style game rules according to principle of balance, and the time interval between each game for each subjects was at least 24 hours. Fixed warm-up time and approach was adopted before the games, and Polar heart rate recorder and camera were adopted to record the player’s heart rate and the overall game to calculate the duration and TRIMP on distinct intensity grades. Results: The average intensity of conventional badminton game rules (2.39±0.34) is significant higher than the new-style game rules (2.26±0.35); the TRIMP of conventional game rules (5705.83±1322.65) was significant higher than the new-style rules (4501.50±775.28); and the new-style time proportion in low intensity (16.50±11.07%) was also significant higher than the conventional game rules (10.175±11.164%). However, the middle intensity (41.25±17.00%) and high intensity (42.25±25.40%) of new-style game rules had no significant difference between the conventional game rules (42.05±24.99, 47.78±30.49%). Conclusions: Both the conventional and new-style badminton game rules are activities with middle and high intensity, so the game time of new-style game is shortened and the resting time is increased;therefore the coach may consider corresponding adjustments on shortening training time, elevating training intensity and increasing resting time. Keywords: A-division badminton players in College, TRIMP, Conventional and New-Style Game Rules, Ventilatory Threshold (VT), Respiratory Compensation Point (RCP) none none 程嘉彥 王順正 2008 學位論文 ; thesis 40 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立中正大學 === 運動與休閒教育所 === 96 === Purpose: Through simulated games based on conventional and new-style badminton game rules, this research discussed the intensity and training impulse (TRIMP) in the matches to further realize the loading differences between each game rule and provide reference for badminton trainings. Method: The research subjects were six male A-division players recognized by badminton Department of Chinese Taipei University Sports Federation (CTUSF) (Age: 21.5±1.9 years old, Height: 171.0±4.7cm, Weight: 64.6±6.7kg). The subjects initially took maximal effort test of increasing intensity in the laboratory to acquire their ventilatory threshold (VT), respiratory compensation point (RCP), and the corresponding heartbeat rate so that it could be the basis of intensity grade assessment (grade 1: lower than VT, grade 2: between VT and RCP, grade 3: higher than RCP). Afterwards, the subjects joined the round robins (15 games each) based on conventional and new-style game rules according to principle of balance, and the time interval between each game for each subjects was at least 24 hours. Fixed warm-up time and approach was adopted before the games, and Polar heart rate recorder and camera were adopted to record the player’s heart rate and the overall game to calculate the duration and TRIMP on distinct intensity grades. Results: The average intensity of conventional badminton game rules (2.39±0.34) is significant higher than the new-style game rules (2.26±0.35); the TRIMP of conventional game rules (5705.83±1322.65) was significant higher than the new-style rules (4501.50±775.28); and the new-style time proportion in low intensity (16.50±11.07%) was also significant higher than the conventional game rules (10.175±11.164%). However, the middle intensity (41.25±17.00%) and high intensity (42.25±25.40%) of new-style game rules had no significant difference between the conventional game rules (42.05±24.99, 47.78±30.49%). Conclusions: Both the conventional and new-style badminton game rules are activities with middle and high intensity, so the game time of new-style game is shortened and the resting time is increased;therefore the coach may consider corresponding adjustments on shortening training time, elevating training intensity and increasing resting time. Keywords: A-division badminton players in College, TRIMP, Conventional and New-Style Game Rules, Ventilatory Threshold (VT), Respiratory Compensation Point (RCP)
author2 none
author_facet none
Ya-Lun Chan
詹雅玲
author Ya-Lun Chan
詹雅玲
spellingShingle Ya-Lun Chan
詹雅玲
A Research on Using TRIMP to Evaluate the Conventional and New-style Badminton Game Rules
author_sort Ya-Lun Chan
title A Research on Using TRIMP to Evaluate the Conventional and New-style Badminton Game Rules
title_short A Research on Using TRIMP to Evaluate the Conventional and New-style Badminton Game Rules
title_full A Research on Using TRIMP to Evaluate the Conventional and New-style Badminton Game Rules
title_fullStr A Research on Using TRIMP to Evaluate the Conventional and New-style Badminton Game Rules
title_full_unstemmed A Research on Using TRIMP to Evaluate the Conventional and New-style Badminton Game Rules
title_sort research on using trimp to evaluate the conventional and new-style badminton game rules
publishDate 2008
url http://ndltd.ncl.edu.tw/handle/51850478232708114788
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