Summary: | 碩士 === 國立中正大學 === 運動與休閒教育所 === 96 === Purpose: Through simulated games based on conventional and new-style badminton game rules, this research discussed the intensity and training impulse (TRIMP) in the matches to further realize the loading differences between each game rule and provide reference for badminton trainings. Method: The research subjects were six male A-division players recognized by badminton Department of Chinese Taipei University Sports Federation (CTUSF) (Age: 21.5±1.9 years old, Height: 171.0±4.7cm, Weight: 64.6±6.7kg). The subjects initially took maximal effort test of increasing intensity in the laboratory to acquire their ventilatory threshold (VT), respiratory compensation point (RCP), and the corresponding heartbeat rate so that it could be the basis of intensity grade assessment (grade 1: lower than VT, grade 2: between VT and RCP, grade 3: higher than RCP). Afterwards, the subjects joined the round robins (15 games each) based on conventional and new-style game rules according to principle of balance, and the time interval between each game for each subjects was at least 24 hours. Fixed warm-up time and approach was adopted before the games, and Polar heart rate recorder and camera were adopted to record the player’s heart rate and the overall game to calculate the duration and TRIMP on distinct intensity grades. Results: The average intensity of conventional badminton game rules (2.39±0.34) is significant higher than the new-style game rules (2.26±0.35); the TRIMP of conventional game rules (5705.83±1322.65) was significant higher than the new-style rules (4501.50±775.28); and the new-style time proportion in low intensity (16.50±11.07%) was also significant higher than the conventional game rules (10.175±11.164%). However, the middle intensity (41.25±17.00%) and high intensity (42.25±25.40%) of new-style game rules had no significant difference between the conventional game rules (42.05±24.99, 47.78±30.49%). Conclusions: Both the conventional and new-style badminton game rules are activities with middle and high intensity, so the game time of new-style game is shortened and the resting time is increased;therefore the coach may consider corresponding adjustments on shortening training time, elevating training intensity and increasing resting time.
Keywords: A-division badminton players in College, TRIMP, Conventional and New-Style Game Rules, Ventilatory Threshold (VT), Respiratory Compensation Point (RCP)
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