Prioritized Search Method Using Gaussian for Interactive Walkthrough System

碩士 === 國立中正大學 === 資訊工程所 === 96 === In most walkthrough systems, geometry data are stored on the local device. In such cases, the research usually aims at object culling for real-time rendering. However, with the increasing size of geometry dataset, the storage requirement far exceeds the capacity of...

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Main Authors: Shih-Yu Li, 李世昱
Other Authors: Damon Shing-Min Liu
Format: Others
Language:en_US
Published: 2008
Online Access:http://ndltd.ncl.edu.tw/handle/57425428837026923865
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spelling ndltd-TW-096CCU053921842016-05-04T04:25:46Z http://ndltd.ncl.edu.tw/handle/57425428837026923865 Prioritized Search Method Using Gaussian for Interactive Walkthrough System 利用基於高斯函數的優先權搜尋方法於互動式虛擬場景瀏覽系統 Shih-Yu Li 李世昱 碩士 國立中正大學 資訊工程所 96 In most walkthrough systems, geometry data are stored on the local device. In such cases, the research usually aims at object culling for real-time rendering. However, with the increasing size of geometry dataset, the storage requirement far exceeds the capacity of a single local machine. It is becoming necessary to employ a large-scale centralized storage server for real-time support of several clients during visualization. Nevertheless, in such a distributed walkthrough system, network transmission is often the performance bottleneck. Therefore, methodology to select most significantly demanded objects under the limited bandwidth and limited cache size constraints is important. For solving the aforementioned problem, we develop an intelligent searching method for a client-server based walkthrough system, which helps clients in time to get the needed geometry objects in the virtual environment. Our work focuses on using a prioritized searching method to assign a priority value to each object within the search range. But there are several factors which have different measurement units that can influence the priority. It needs a scheme to convert those factors into the prioritized parameters. We consider the correlation of user state and object state, including their spatial and temporal information, to dynamically adjust the prioritized parameters of a Gaussian function. Gaussian function can convert the factor values of different parameters to the range we expected. Client therefore can get the display objects according to their prioritized order. Our method can also be integrated into a useful prefetching approach to a walkthrough system, to maximize the effectiveness of visualization, which utilizes device idle time to download or prefetch geometry data that the user might view in the near future. When applied the new developed search method to our walkthrough testbed, experimental results show a good performance increase during the visualization. Damon Shing-Min Liu 劉興民 2008 學位論文 ; thesis 70 en_US
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description 碩士 === 國立中正大學 === 資訊工程所 === 96 === In most walkthrough systems, geometry data are stored on the local device. In such cases, the research usually aims at object culling for real-time rendering. However, with the increasing size of geometry dataset, the storage requirement far exceeds the capacity of a single local machine. It is becoming necessary to employ a large-scale centralized storage server for real-time support of several clients during visualization. Nevertheless, in such a distributed walkthrough system, network transmission is often the performance bottleneck. Therefore, methodology to select most significantly demanded objects under the limited bandwidth and limited cache size constraints is important. For solving the aforementioned problem, we develop an intelligent searching method for a client-server based walkthrough system, which helps clients in time to get the needed geometry objects in the virtual environment. Our work focuses on using a prioritized searching method to assign a priority value to each object within the search range. But there are several factors which have different measurement units that can influence the priority. It needs a scheme to convert those factors into the prioritized parameters. We consider the correlation of user state and object state, including their spatial and temporal information, to dynamically adjust the prioritized parameters of a Gaussian function. Gaussian function can convert the factor values of different parameters to the range we expected. Client therefore can get the display objects according to their prioritized order. Our method can also be integrated into a useful prefetching approach to a walkthrough system, to maximize the effectiveness of visualization, which utilizes device idle time to download or prefetch geometry data that the user might view in the near future. When applied the new developed search method to our walkthrough testbed, experimental results show a good performance increase during the visualization.
author2 Damon Shing-Min Liu
author_facet Damon Shing-Min Liu
Shih-Yu Li
李世昱
author Shih-Yu Li
李世昱
spellingShingle Shih-Yu Li
李世昱
Prioritized Search Method Using Gaussian for Interactive Walkthrough System
author_sort Shih-Yu Li
title Prioritized Search Method Using Gaussian for Interactive Walkthrough System
title_short Prioritized Search Method Using Gaussian for Interactive Walkthrough System
title_full Prioritized Search Method Using Gaussian for Interactive Walkthrough System
title_fullStr Prioritized Search Method Using Gaussian for Interactive Walkthrough System
title_full_unstemmed Prioritized Search Method Using Gaussian for Interactive Walkthrough System
title_sort prioritized search method using gaussian for interactive walkthrough system
publishDate 2008
url http://ndltd.ncl.edu.tw/handle/57425428837026923865
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