A study of Biological Motion and Emotion Analysis on Multimedia Platform
碩士 === 國立臺北藝術大學 === 科技藝術研究所碩士班 === 95 === Nowadays, it takes a lot of time both for a motion capture system or professional animation artists to construct a vivid character motion in computer graphic or video Game. Also, the huge data for transportation, storage or display will influence the effect...
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ndltd-TW-095TNUA55090062018-04-10T17:12:24Z http://ndltd.ncl.edu.tw/handle/htjqdg A study of Biological Motion and Emotion Analysis on Multimedia Platform 運用情緒性動作分析-應用在多媒體平台之研究 Cheng-Chiun Chuang 莊成君 碩士 國立臺北藝術大學 科技藝術研究所碩士班 95 Nowadays, it takes a lot of time both for a motion capture system or professional animation artists to construct a vivid character motion in computer graphic or video Game. Also, the huge data for transportation, storage or display will influence the effect of video game or multimedia platform. The purpose of this paper is to provide an analysis system for the emotional motion of character animation. It is our hope that the created motion and emotion are able to be modulated and parametric. Furthermore, because the data we are going to use has been compressed, so it will be more practical. In this paper, our research method is based on the Principle Component Analysis (PCA). We use PCA to analyze the entire sequence of motion capture data. These data are including not only walking, running or any kind of motion of a man or woman, but also his or her emotional expressing such as happy or sad…etc. We apply the emotion data into our multimedia platform. Because the characteristics of the motion data have been compressed as a group of pattern, therefore, it is very easy to obtain the emotional motion which we need by controlling the parameter. The result is that not only the compressed data will be easily transported, but also the vivid character animation will be completely constructed in our multimedia platform. 林棋政 魏德樂 2007 學位論文 ; thesis 50 zh-TW |
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碩士 === 國立臺北藝術大學 === 科技藝術研究所碩士班 === 95 === Nowadays, it takes a lot of time both for a motion capture system or professional animation artists to construct a vivid character motion in computer graphic or video Game. Also, the huge data for transportation, storage or display will influence the effect of video game or multimedia platform.
The purpose of this paper is to provide an analysis system for the emotional motion of character animation. It is our hope that the created motion and emotion are able to be modulated and parametric. Furthermore, because the data we are going to use has been compressed, so it will be more practical.
In this paper, our research method is based on the Principle Component Analysis (PCA). We use PCA to analyze the entire sequence of motion capture data. These data are including not only walking, running or any kind of motion of a man or woman, but also his or her emotional expressing such as happy or sad…etc.
We apply the emotion data into our multimedia platform. Because the characteristics of the motion data have been compressed as a group of pattern, therefore, it is very easy to obtain the emotional motion which we need by controlling the parameter. The result is that not only the compressed data will be easily transported, but also the vivid character animation will be completely constructed in our multimedia platform.
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author2 |
林棋政 |
author_facet |
林棋政 Cheng-Chiun Chuang 莊成君 |
author |
Cheng-Chiun Chuang 莊成君 |
spellingShingle |
Cheng-Chiun Chuang 莊成君 A study of Biological Motion and Emotion Analysis on Multimedia Platform |
author_sort |
Cheng-Chiun Chuang |
title |
A study of Biological Motion and Emotion Analysis on Multimedia Platform |
title_short |
A study of Biological Motion and Emotion Analysis on Multimedia Platform |
title_full |
A study of Biological Motion and Emotion Analysis on Multimedia Platform |
title_fullStr |
A study of Biological Motion and Emotion Analysis on Multimedia Platform |
title_full_unstemmed |
A study of Biological Motion and Emotion Analysis on Multimedia Platform |
title_sort |
study of biological motion and emotion analysis on multimedia platform |
publishDate |
2007 |
url |
http://ndltd.ncl.edu.tw/handle/htjqdg |
work_keys_str_mv |
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