A study of Biological Motion and Emotion Analysis on Multimedia Platform

碩士 === 國立臺北藝術大學 === 科技藝術研究所碩士班 === 95 === Nowadays, it takes a lot of time both for a motion capture system or professional animation artists to construct a vivid character motion in computer graphic or video Game. Also, the huge data for transportation, storage or display will influence the effect...

Full description

Bibliographic Details
Main Authors: Cheng-Chiun Chuang, 莊成君
Other Authors: 林棋政
Format: Others
Language:zh-TW
Published: 2007
Online Access:http://ndltd.ncl.edu.tw/handle/htjqdg
id ndltd-TW-095TNUA5509006
record_format oai_dc
spelling ndltd-TW-095TNUA55090062018-04-10T17:12:24Z http://ndltd.ncl.edu.tw/handle/htjqdg A study of Biological Motion and Emotion Analysis on Multimedia Platform 運用情緒性動作分析-應用在多媒體平台之研究 Cheng-Chiun Chuang 莊成君 碩士 國立臺北藝術大學 科技藝術研究所碩士班 95 Nowadays, it takes a lot of time both for a motion capture system or professional animation artists to construct a vivid character motion in computer graphic or video Game. Also, the huge data for transportation, storage or display will influence the effect of video game or multimedia platform. The purpose of this paper is to provide an analysis system for the emotional motion of character animation. It is our hope that the created motion and emotion are able to be modulated and parametric. Furthermore, because the data we are going to use has been compressed, so it will be more practical. In this paper, our research method is based on the Principle Component Analysis (PCA). We use PCA to analyze the entire sequence of motion capture data. These data are including not only walking, running or any kind of motion of a man or woman, but also his or her emotional expressing such as happy or sad…etc. We apply the emotion data into our multimedia platform. Because the characteristics of the motion data have been compressed as a group of pattern, therefore, it is very easy to obtain the emotional motion which we need by controlling the parameter. The result is that not only the compressed data will be easily transported, but also the vivid character animation will be completely constructed in our multimedia platform. 林棋政 魏德樂 2007 學位論文 ; thesis 50 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立臺北藝術大學 === 科技藝術研究所碩士班 === 95 === Nowadays, it takes a lot of time both for a motion capture system or professional animation artists to construct a vivid character motion in computer graphic or video Game. Also, the huge data for transportation, storage or display will influence the effect of video game or multimedia platform. The purpose of this paper is to provide an analysis system for the emotional motion of character animation. It is our hope that the created motion and emotion are able to be modulated and parametric. Furthermore, because the data we are going to use has been compressed, so it will be more practical. In this paper, our research method is based on the Principle Component Analysis (PCA). We use PCA to analyze the entire sequence of motion capture data. These data are including not only walking, running or any kind of motion of a man or woman, but also his or her emotional expressing such as happy or sad…etc. We apply the emotion data into our multimedia platform. Because the characteristics of the motion data have been compressed as a group of pattern, therefore, it is very easy to obtain the emotional motion which we need by controlling the parameter. The result is that not only the compressed data will be easily transported, but also the vivid character animation will be completely constructed in our multimedia platform.
author2 林棋政
author_facet 林棋政
Cheng-Chiun Chuang
莊成君
author Cheng-Chiun Chuang
莊成君
spellingShingle Cheng-Chiun Chuang
莊成君
A study of Biological Motion and Emotion Analysis on Multimedia Platform
author_sort Cheng-Chiun Chuang
title A study of Biological Motion and Emotion Analysis on Multimedia Platform
title_short A study of Biological Motion and Emotion Analysis on Multimedia Platform
title_full A study of Biological Motion and Emotion Analysis on Multimedia Platform
title_fullStr A study of Biological Motion and Emotion Analysis on Multimedia Platform
title_full_unstemmed A study of Biological Motion and Emotion Analysis on Multimedia Platform
title_sort study of biological motion and emotion analysis on multimedia platform
publishDate 2007
url http://ndltd.ncl.edu.tw/handle/htjqdg
work_keys_str_mv AT chengchiunchuang astudyofbiologicalmotionandemotionanalysisonmultimediaplatform
AT zhuāngchéngjūn astudyofbiologicalmotionandemotionanalysisonmultimediaplatform
AT chengchiunchuang yùnyòngqíngxùxìngdòngzuòfēnxīyīngyòngzàiduōméitǐpíngtáizhīyánjiū
AT zhuāngchéngjūn yùnyòngqíngxùxìngdòngzuòfēnxīyīngyòngzàiduōméitǐpíngtáizhīyánjiū
AT chengchiunchuang studyofbiologicalmotionandemotionanalysisonmultimediaplatform
AT zhuāngchéngjūn studyofbiologicalmotionandemotionanalysisonmultimediaplatform
_version_ 1718624229952323584