A Study of Sixth Graders’ Reasoning Ability, Creativity and Problem-solving Ability through Othello Games

碩士 === 臺北市立教育大學 === 科學教育碩士學位學程 === 95 === This study was (1) to study sixth graders’ reasoning ability, creativity and problem-solving ability, motivation and attitude by implementing Othello Strategic Lessons (OSL), and (2) to investigate sixth graders’ strategic planning on Othello Class Tournamen...

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Main Authors: Huei-Huei Lin, 林慧慧
Other Authors: Wanchu Huang
Format: Others
Language:en_US
Online Access:http://ndltd.ncl.edu.tw/handle/79157604504242788657
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spelling ndltd-TW-095TMTC52310072015-10-13T16:51:35Z http://ndltd.ncl.edu.tw/handle/79157604504242788657 A Study of Sixth Graders’ Reasoning Ability, Creativity and Problem-solving Ability through Othello Games 黑白棋策略教學對小六學童的推理能力、創造力與問題解決能力之影響研究 Huei-Huei Lin 林慧慧 碩士 臺北市立教育大學 科學教育碩士學位學程 95 This study was (1) to study sixth graders’ reasoning ability, creativity and problem-solving ability, motivation and attitude by implementing Othello Strategic Lessons (OSL), and (2) to investigate sixth graders’ strategic planning on Othello Class Tournament (OCT). This study was based on quantitative and qualitative data. Two types of experimental design were undertaken: two treatment/control groups’ pretest-posttest design and Solomon four-group design. Research instruments included Standard Progressive Matrices (SPM), Williams Creative Assessment Packet (CAP), Scientific Creativity Examination (SCE), and Problem-solving Ability Test (PSAT). Qualitative data were collected from Feedback Questionnaire, Othello Puzzles Test, teacher’s field note and interviews. The treatment groups (n=76) received OSL as addition lessons in computer class weekly and an OCT was held after the lessons. Each Strategic Lesson took about 15 to 20 minutes and lasted for eight weeks. Students were shown to use Gothello or WZebra software to practice Othello game with peers or play face-to-face after class. The control groups (n=74) received normal computer lessons as curriculum planned. The results revealed: there were significant differences between treatment groups and control groups on total scores of reasoning ability posttest, SPM and creativity posttest, SCE; there was no significant difference on total score of problem-solving ability test posttest, PSAT; after the OSL and OCT, there were certain positive effects on treatment groups’ motivation and attitude toward Othello games; though students’ strategic planning were not as good as experts, they had made good uses of basic strategies of Othello. The researcher suggested enlarging the range of age and area to collect more data, reviewing more references from Japan to deepen the insight of literature review and accumulating more qualitative data to investigate the possibilities of student's mind developing. Wanchu Huang 黃萬居 學位論文 ; thesis 137 en_US
collection NDLTD
language en_US
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description 碩士 === 臺北市立教育大學 === 科學教育碩士學位學程 === 95 === This study was (1) to study sixth graders’ reasoning ability, creativity and problem-solving ability, motivation and attitude by implementing Othello Strategic Lessons (OSL), and (2) to investigate sixth graders’ strategic planning on Othello Class Tournament (OCT). This study was based on quantitative and qualitative data. Two types of experimental design were undertaken: two treatment/control groups’ pretest-posttest design and Solomon four-group design. Research instruments included Standard Progressive Matrices (SPM), Williams Creative Assessment Packet (CAP), Scientific Creativity Examination (SCE), and Problem-solving Ability Test (PSAT). Qualitative data were collected from Feedback Questionnaire, Othello Puzzles Test, teacher’s field note and interviews. The treatment groups (n=76) received OSL as addition lessons in computer class weekly and an OCT was held after the lessons. Each Strategic Lesson took about 15 to 20 minutes and lasted for eight weeks. Students were shown to use Gothello or WZebra software to practice Othello game with peers or play face-to-face after class. The control groups (n=74) received normal computer lessons as curriculum planned. The results revealed: there were significant differences between treatment groups and control groups on total scores of reasoning ability posttest, SPM and creativity posttest, SCE; there was no significant difference on total score of problem-solving ability test posttest, PSAT; after the OSL and OCT, there were certain positive effects on treatment groups’ motivation and attitude toward Othello games; though students’ strategic planning were not as good as experts, they had made good uses of basic strategies of Othello. The researcher suggested enlarging the range of age and area to collect more data, reviewing more references from Japan to deepen the insight of literature review and accumulating more qualitative data to investigate the possibilities of student's mind developing.
author2 Wanchu Huang
author_facet Wanchu Huang
Huei-Huei Lin
林慧慧
author Huei-Huei Lin
林慧慧
spellingShingle Huei-Huei Lin
林慧慧
A Study of Sixth Graders’ Reasoning Ability, Creativity and Problem-solving Ability through Othello Games
author_sort Huei-Huei Lin
title A Study of Sixth Graders’ Reasoning Ability, Creativity and Problem-solving Ability through Othello Games
title_short A Study of Sixth Graders’ Reasoning Ability, Creativity and Problem-solving Ability through Othello Games
title_full A Study of Sixth Graders’ Reasoning Ability, Creativity and Problem-solving Ability through Othello Games
title_fullStr A Study of Sixth Graders’ Reasoning Ability, Creativity and Problem-solving Ability through Othello Games
title_full_unstemmed A Study of Sixth Graders’ Reasoning Ability, Creativity and Problem-solving Ability through Othello Games
title_sort study of sixth graders’ reasoning ability, creativity and problem-solving ability through othello games
url http://ndltd.ncl.edu.tw/handle/79157604504242788657
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