A Case Study of Using Educational Games in Class to Raise English Learning Motivation in Secondary School

碩士 === 淡江大學 === 教育科技學系碩士在職專班 === 95 === This paper presents a case study about the design and implementation of “in-class educational games for English teaching” in secondary school. The goal of the research is to use creative and exciting educational in-class games, such as group discussion, role-p...

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Bibliographic Details
Main Authors: Hsiao-Ting Yang, 楊曉婷
Other Authors: Ru-Ling Shih
Format: Others
Language:zh-TW
Published: 2007
Online Access:http://ndltd.ncl.edu.tw/handle/98266203487432702641