Dialogue between Artificial and Nature through the Exploration of Ruin Places

碩士 === 淡江大學 === 建築學系碩士班 === 95 === This research focuses on the social culture develop progress such as post-industrial, bubblier and over-development which generate ruins as architectural ruin, abundant building and abundant factory as subject. Using the concepts of simulation, learning, inter-rela...

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Bibliographic Details
Main Authors: Wei-Chen Weng, 翁偉真
Other Authors: Chen-Cheng Chen
Format: Others
Language:zh-TW
Published: 2007
Online Access:http://ndltd.ncl.edu.tw/handle/90834639906595810424
Description
Summary:碩士 === 淡江大學 === 建築學系碩士班 === 95 === This research focuses on the social culture develop progress such as post-industrial, bubblier and over-development which generate ruins as architectural ruin, abundant building and abundant factory as subject. Using the concepts of simulation, learning, inter-relationship and integration, discussing the design as a media for the ruins reborn in environments, re-interpreting the meaning of artificial and nature cling each other, and researching the design system of co-effecting of nature and artificial. Using the architecture to construct with the environment, and the design method of sustainable architecture which learned from the nature to confer how the layers of nature and artificial effecting each other in the environment. We can find a lot of stories in ruins, which recovered by nature. Ruin spaces and environments contain layers of information that can be dismounting and discovery. Using the information talked by the spaces and environment as clue to design new elements to reply, interpret original elements. The complete design works with elements of vision, function and imagination to construct. Design operation by transform, interpret and relive, using existing structure to deal with information given by the environment and to have dialogue with nature. In this research diving the design process into three sections. In the first section, proceeding consists of 1st generation, 2nd generation and 3rd generation ruin design experiments, are from the observation of the environment phenomena to enforce the most suitable design operation for existing environment. In 2nd section, using land-arts to confer existing artificial nature in environment and to re-interpret the nature by implant limited artificial objects. In 3rd section, applying the experiences from the 1st and 2nd sections and bring these experiences into the city which mainly activated by human. Confer the new possibilities of nature in the city and hope to start new dialogue between nature and city. Find out the order of new builds respond to the environment in common for different artificial and environments. By this order to solve the ruins in the city which generate by the human behave. By the time these ruins chain up in the city, it would become a new layer in the city, and this kind of dialogue in between nature and artificial will show up in our lives. Re-organized and re-interpret a group of unstructured abundant objects and to make them follow the order of nature, which follow the biological natural transform.