The Application of 2D Computer Animation to Creation:"Opaque II"
碩士 === 國立臺灣藝術大學 === 多媒體動畫藝術學系碩士班 === 95 === The "Opaquell" was mixed with both hand-drawing and computer graphics. It maked use of the conveniency of digital paiting tools and kept the essence of paiting art. The unease, pressure and anxiety were transmitted by surrealistic image in t...
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ndltd-TW-095NTUA56410072016-03-28T04:20:23Z http://ndltd.ncl.edu.tw/handle/50490114423124376134 The Application of 2D Computer Animation to Creation:"Opaque II" 應用數位平面動畫於個人創作:<<不透明II>> 蔡佳琳 碩士 國立臺灣藝術大學 多媒體動畫藝術學系碩士班 95 The "Opaquell" was mixed with both hand-drawing and computer graphics. It maked use of the conveniency of digital paiting tools and kept the essence of paiting art. The unease, pressure and anxiety were transmitted by surrealistic image in this digital animation. The "Opaque" was the mirror of creator's spirit and described the isolated feeling. In chapter II, creator had explored the expression types of digital creation and attempted to realize the essence of art creation by three dimensions:indistinctness, punctum and aura. In chapter III, creator had represented the processes and difficulties of the creation of animation. In chapter IV, creator had analysed the "Opaquell" creation and brought up the comments and opinions from creating processes and made suggestions for those who want to be creators of animation. 林珮淳 李宗仁 學位論文 ; thesis 0 |
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碩士 === 國立臺灣藝術大學 === 多媒體動畫藝術學系碩士班 === 95 === The "Opaquell" was mixed with both hand-drawing and computer graphics. It maked use of the conveniency of digital paiting tools and kept the essence of paiting art. The unease, pressure and anxiety were transmitted by surrealistic image in this digital animation.
The "Opaque" was the mirror of creator's spirit and described the isolated feeling. In chapter II, creator had explored the expression types of digital creation and attempted to realize the essence of art creation by three dimensions:indistinctness, punctum and aura. In chapter III, creator had represented the processes and difficulties of the creation of animation.
In chapter IV, creator had analysed the "Opaquell" creation and brought up the comments and opinions from creating processes and made suggestions for those who want to be creators of animation.
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林珮淳 |
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林珮淳 蔡佳琳 |
author |
蔡佳琳 |
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蔡佳琳 The Application of 2D Computer Animation to Creation:"Opaque II" |
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蔡佳琳 |
title |
The Application of 2D Computer Animation to Creation:"Opaque II" |
title_short |
The Application of 2D Computer Animation to Creation:"Opaque II" |
title_full |
The Application of 2D Computer Animation to Creation:"Opaque II" |
title_fullStr |
The Application of 2D Computer Animation to Creation:"Opaque II" |
title_full_unstemmed |
The Application of 2D Computer Animation to Creation:"Opaque II" |
title_sort |
application of 2d computer animation to creation:"opaque ii" |
url |
http://ndltd.ncl.edu.tw/handle/50490114423124376134 |
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