The Factor Of Adapting E-Learning : Interactivity And Enjoyment Perception

碩士 === 國立臺北大學 === 資訊管理研究所 === 95 === In 21th century, what Taiwan own to compete with other countries are knowledge and technologies. Promoting the long-life learning has become the world-wide trend. The traditional way of learning which took place in the classroom and taught by teachers face to fa...

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Bibliographic Details
Main Authors: Yang, Shwu-Ru, 楊淑如
Other Authors: Juang, Tong-Ying
Format: Others
Language:zh-TW
Published: 2007
Online Access:http://ndltd.ncl.edu.tw/handle/08064368222244561957
Description
Summary:碩士 === 國立臺北大學 === 資訊管理研究所 === 95 === In 21th century, what Taiwan own to compete with other countries are knowledge and technologies. Promoting the long-life learning has become the world-wide trend. The traditional way of learning which took place in the classroom and taught by teachers face to face, has become the neckbottles and barriers of learning. E-learning, a new learning way combines with technological device, is a new way to promote the long-life learning. E-learning is a source of competence for a country. However there are some difficulities for spreading e-learning. For example, the high cost for implementing e-learning framework, the hard work to evaluate performance of e-learning, the low e-learning acceptance of users, the short sustaining power of e-learning users, and so on. It is necessary to find the critical factors of adapting e-learning to promote the long-life learning. This research adopt the TAM (Technology Acceptance Model) to explore the motivational model and interactivities between learners. SEM (Structural Equation Modeling ) was used to analysis the fitness of different models. Finally, this study concluded the results for e-learning acceptance as follows :  The more interactive the e-learning system is, the more ease of use perception the learners have.  The more ease of use perception of the e-learning system is, the more enjoyment perception the learners have.  Both enjoyment perception and usefulness perception efftct directly on the e-learning usage intention.  Both ease of use perception and enjoyment perception effect the e-learning usage intenion indirectly, which are mediated by the usefulness perception. The application of e-learning in Taiwan is in a initial stage. This research used an empirical survey to examine the e-learning user acceptance after using a period of time, and proposed an interactivity-extended technology acceptance model. We hope this model could give a hand on promoting e-learning and long-life learning.