Implementation and Comparison of Texture Synthesis on 3D using OpenGL

碩士 === 國立臺北教育大學 === 資訊科學系碩士班 === 95 === Recently , Texture synthesis technique is developed gradually to 3D application . Texture synthesis is a technique that given a sample texture , output a texture image with unlimited resolution , preserve features from original texture and no unnatural seams ....

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Main Authors: Jia-Hou Tzeng, 曾嘉浩
Other Authors: Yuan-Chen Liu
Format: Others
Language:zh-TW
Published: 2007
Online Access:http://ndltd.ncl.edu.tw/handle/38692928408639631664
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spelling ndltd-TW-095NTPTC3940152015-10-13T16:46:05Z http://ndltd.ncl.edu.tw/handle/38692928408639631664 Implementation and Comparison of Texture Synthesis on 3D using OpenGL 材質合成在3D上的實作和比較 Jia-Hou Tzeng 曾嘉浩 碩士 國立臺北教育大學 資訊科學系碩士班 95 Recently , Texture synthesis technique is developed gradually to 3D application . Texture synthesis is a technique that given a sample texture , output a texture image with unlimited resolution , preserve features from original texture and no unnatural seams . Texture mapping is the technique to mapp texture image to 3D surface and it can preserve details of surface , but texture mapping will produce some problems like blur and seam , also requires overhead for memory storage . These problems come from stretching and tiling , but we can solve it by texture synthesis on 3D . Because texture synthesis algorithm is an important factor for 3D quality , so we want implement Choosing Better Patch Size for Texture Synthesis algorithm to get better 3D quality . In order to achieving our goal , we use 3D API tool with OpenGL . Yuan-Chen Liu 劉遠楨 2007 學位論文 ; thesis 54 zh-TW
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language zh-TW
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sources NDLTD
description 碩士 === 國立臺北教育大學 === 資訊科學系碩士班 === 95 === Recently , Texture synthesis technique is developed gradually to 3D application . Texture synthesis is a technique that given a sample texture , output a texture image with unlimited resolution , preserve features from original texture and no unnatural seams . Texture mapping is the technique to mapp texture image to 3D surface and it can preserve details of surface , but texture mapping will produce some problems like blur and seam , also requires overhead for memory storage . These problems come from stretching and tiling , but we can solve it by texture synthesis on 3D . Because texture synthesis algorithm is an important factor for 3D quality , so we want implement Choosing Better Patch Size for Texture Synthesis algorithm to get better 3D quality . In order to achieving our goal , we use 3D API tool with OpenGL .
author2 Yuan-Chen Liu
author_facet Yuan-Chen Liu
Jia-Hou Tzeng
曾嘉浩
author Jia-Hou Tzeng
曾嘉浩
spellingShingle Jia-Hou Tzeng
曾嘉浩
Implementation and Comparison of Texture Synthesis on 3D using OpenGL
author_sort Jia-Hou Tzeng
title Implementation and Comparison of Texture Synthesis on 3D using OpenGL
title_short Implementation and Comparison of Texture Synthesis on 3D using OpenGL
title_full Implementation and Comparison of Texture Synthesis on 3D using OpenGL
title_fullStr Implementation and Comparison of Texture Synthesis on 3D using OpenGL
title_full_unstemmed Implementation and Comparison of Texture Synthesis on 3D using OpenGL
title_sort implementation and comparison of texture synthesis on 3d using opengl
publishDate 2007
url http://ndltd.ncl.edu.tw/handle/38692928408639631664
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