Summary: | 碩士 === 國立臺灣師範大學 === 藝術研究所 === 95 === In the modern informationalized society, our daily life is flooded with visual images. Nevertheless, image actually transcends beyond its outer form as well as meanings, and the value it bears would probably influence the viewers’ identification. How to teach students to conduct reflexive thinking by means of watching the images thus is the mission for those working on arts education. As a result, this research functions to integrate the issue of self identity into visual art education by which develops the course of Dancing with Virtual Image. Through the process of viewing the characters and images in on-line role playing games, students are able to reflect their self-value and self-identification.
The research is used the action research and the object in the research is eighth-grade students in one junior high school in Taipei County. After going through the research and development, modification and practice of the courses thereby have been deduced. The research outcome is as follows:
1. According to the theory, the courses of Dancing with Virtual Image which integrate the issue of Self Identity can be developed.
2. The practice of the courses of Dancing with Virtual Image can enhance students’ understanding of the characters and images in on-line role playing games.
3. The practice of the courses of Dancing with Virtual Image can contribute students to reflecting themselves.
4. The courses of Dancing with Virtual Image are practicable.
Based on the above-mentioned theory, the researcher furthermore brings out the suggestions to the performance of the courses of Dancing with Virtual Image, to the integration of the issue of Self Identity into the courses of visual arts education, and to the future courses correlated to arts education with an eye to providing some reference for the future arts education dedicators.
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