Study on Learning Behaviors and Performance of Kids in Computer Games --A Case Study with Butterfly Ecology
碩士 === 國立臺南大學 === 數位學習科技學系 === 95 === The purpose of this study is to combine the characteristics of games and networked learning to create a computer game and investigate learning behaviors and performance of kids in the game. The game of the study uses butterfly ecology as the learning topic. The...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2007
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Online Access: | http://ndltd.ncl.edu.tw/handle/81689540315736066874 |