Summary: | 碩士 === 國立屏東教育大學 === 數理教育研究所 === 95 === The purpose of this study was to investigate the practice and the effect of play into mathematical instruction in the first grade. The research is inclusive of eight mathematical games and using self-devised word problems as the experimental tool. Two classes in the same school participated in the quasi-experimental study. The subject included 26 students in the experimental class and 26 students in the control one. The test of world problems was used to differentiate students’ performance of problem-solving in two classes. In addition, eight students of different ability were interviewed two times to investigate the of students’ performance of problem-solving. The major databases were videotapes, tapes, students’ mathematical diary, work sheets, written tests and interviews. The major findings were summarized as the followings:
1. About Teaching Practices:
(1) Games can drive students’ learning motive.
(2) Games can help students learn the calculation of world problems.
(3) Games can make students understand the importance of team-work.
2. About Teaching Effect:
(1) After paired-sample t-test, students’ performance on performance of problem-solving post-test was significantly improved; after one way analysis of covariance, the performance of post-test for experimental class was also significantly superior to the control class.
(2) After instruction, different level student’s performance of problem-solving improved.
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