Investigating the relationships between system characteristic, perceived enjoyment, and behavioral intention to play on-line games.
碩士 === 國立彰化師範大學 === 資訊管理學系所 === 95 === In recent years, there are more and more network services of Taiwan,such as on-line games. On-line games have been a highly profitable in recent years. The market value of on-line games is increasing markedly and number of player is quick growing. More adolesce...
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ndltd-TW-095NCUE53960012015-10-13T16:51:32Z http://ndltd.ncl.edu.tw/handle/50161129788101070973 Investigating the relationships between system characteristic, perceived enjoyment, and behavioral intention to play on-line games. 線上遊戲系統特性、知覺愉悅性與使用意圖關係之研究 林怡珍 碩士 國立彰化師範大學 資訊管理學系所 95 In recent years, there are more and more network services of Taiwan,such as on-line games. On-line games have been a highly profitable in recent years. The market value of on-line games is increasing markedly and number of player is quick growing. More adolescents play on-line games. The study investigates the relationships between system characteristic, perceived enjoyment, and behavioral intention to play on-line games. The purpose of this study is to explore the influence of system characteristic, perceived enjoyment and perceived easy of use on behavioral intention to play on-line games and further, to comprehend to relationships among these constructs. By using structure equation modeling (SEM), the study has the following conclusions: (1) Challenge&skill has significant positive impact on perceived enjoyment. Background music & presentation has significant positive impact perceived enjoyment. Telepresence has significant positive impact on perceived enjoyment. Time distortion has significant positive impact on perceived enjoyment (2) Rewarding has significant negative positive impact on perceived enjoyment. Novelty scenario has significant negative impact on perceived enjoyment. Interactivity has significant negative impact on perceived enjoyment. Control has significant negative impact on perceived enjoyment. (3) Perceived enjoyment and perceived use of easy have significant positive impact on BI. Final the reveal that system characteristic explains about 53% of perceived enjoyment. The perceived enjoyment and perceived easy of use explain about 19% of behavioral intention. The result will provide the important reference for the enterprises or academia to improve the play of on-line game. 王怡舜 2007 學位論文 ; thesis 0 zh-TW |
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zh-TW |
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Others
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碩士 === 國立彰化師範大學 === 資訊管理學系所 === 95 === In recent years, there are more and more network services of Taiwan,such as on-line games. On-line games have been a highly profitable in recent years. The market value of on-line games is increasing markedly and number of player is quick growing. More adolescents play on-line games. The study investigates the relationships between system characteristic, perceived enjoyment, and behavioral intention to play on-line games. The purpose of this study is to explore the influence of system characteristic, perceived enjoyment and perceived easy of use on behavioral intention to play on-line games and further, to comprehend to relationships among these constructs.
By using structure equation modeling (SEM), the study has the
following conclusions: (1) Challenge&skill has significant positive impact
on perceived enjoyment. Background music & presentation has significant
positive impact perceived enjoyment. Telepresence has significant positive
impact on perceived enjoyment. Time distortion has significant positive
impact on perceived enjoyment (2) Rewarding has significant negative
positive impact on perceived enjoyment. Novelty scenario has significant
negative impact on perceived enjoyment. Interactivity has significant
negative impact on perceived enjoyment. Control has significant negative
impact on perceived enjoyment. (3) Perceived enjoyment and perceived use
of easy have significant positive impact on BI. Final the reveal that system
characteristic explains about 53% of perceived enjoyment. The perceived
enjoyment and perceived easy of use explain about 19% of behavioral
intention. The result will provide the important reference for the enterprises
or academia to improve the play of on-line game.
|
author2 |
王怡舜 |
author_facet |
王怡舜 林怡珍 |
author |
林怡珍 |
spellingShingle |
林怡珍 Investigating the relationships between system characteristic, perceived enjoyment, and behavioral intention to play on-line games. |
author_sort |
林怡珍 |
title |
Investigating the relationships between system characteristic, perceived enjoyment, and behavioral intention to play on-line games. |
title_short |
Investigating the relationships between system characteristic, perceived enjoyment, and behavioral intention to play on-line games. |
title_full |
Investigating the relationships between system characteristic, perceived enjoyment, and behavioral intention to play on-line games. |
title_fullStr |
Investigating the relationships between system characteristic, perceived enjoyment, and behavioral intention to play on-line games. |
title_full_unstemmed |
Investigating the relationships between system characteristic, perceived enjoyment, and behavioral intention to play on-line games. |
title_sort |
investigating the relationships between system characteristic, perceived enjoyment, and behavioral intention to play on-line games. |
publishDate |
2007 |
url |
http://ndltd.ncl.edu.tw/handle/50161129788101070973 |
work_keys_str_mv |
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