3D Computation of Texture Features for Hyperspectral Image Cubes

碩士 === 國立中央大學 === 土木工程研究所 === 95 === In recent years, three-dimensional (3D) image formats have become more and more popular, providing the possibility of examining texture as volumetric characteristics. For example, hyperspectral images of remote sensing applications, magnetic resonance imaging and...

Full description

Bibliographic Details
Main Authors: Chun-kai Chang, 張鈞凱
Other Authors: 蔡富安
Format: Others
Language:zh-TW
Published: 2007
Online Access:http://ndltd.ncl.edu.tw/handle/40116266311872231161
id ndltd-TW-095NCU05015061
record_format oai_dc
spelling ndltd-TW-095NCU050150612015-10-13T11:31:57Z http://ndltd.ncl.edu.tw/handle/40116266311872231161 3D Computation of Texture Features for Hyperspectral Image Cubes 高光譜影像立方體紋理特徵之三維計算 Chun-kai Chang 張鈞凱 碩士 國立中央大學 土木工程研究所 95 In recent years, three-dimensional (3D) image formats have become more and more popular, providing the possibility of examining texture as volumetric characteristics. For example, hyperspectral images of remote sensing applications, magnetic resonance imaging and computerized tomography of medical imagery, and seismic data in geology and earthquake researches. Texture-based algorithms are important methods for feature extraction and image analysis. However, traditional texture analysis concentrates on 2D texture properties, few have truly explored the possibility of extending it to 3D forms for volumetric data analysis. This study extended traditional 2D Grey Level Co-occurrence Matrix (GLCM) to a 3D form (Grey Level Co-occurrence Matrix for Volumetric Data, GLCMVD) for extracting useful texture features in hyperspectral image cubes. For traditional 2D GLCM analysis, a primary issue was to determine the optimal window (kernel) sizes in the computational process. Previous studies demonstrated that the window size could account for 90% of the variability in the results of classification. During the evaluation, it usually requires a large window size in order to obtain meaningful description of the whole data set. However, for texture segmentation, a small window size is preferred in order to accurately locate the boundaries between different textured regions. Therefore, how to determine the most appropriate box size for GLCMVD computation has become a critical issue. In order to solve this problem, an extended semi-variance analysis was proposed to determine the optimal kernel size for GLCMVD. Experimental results of this study indicated that the proposed extended semi-variance analysis could successfully identify appropriate kernel sizes for the GLCMVD computation of different targets. In addition, the results also indicated that texture information derived directly from volumetric data performed better in discriminating individual image features than 2D texture derived form sliced data. 蔡富安 2007 學位論文 ; thesis 77 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立中央大學 === 土木工程研究所 === 95 === In recent years, three-dimensional (3D) image formats have become more and more popular, providing the possibility of examining texture as volumetric characteristics. For example, hyperspectral images of remote sensing applications, magnetic resonance imaging and computerized tomography of medical imagery, and seismic data in geology and earthquake researches. Texture-based algorithms are important methods for feature extraction and image analysis. However, traditional texture analysis concentrates on 2D texture properties, few have truly explored the possibility of extending it to 3D forms for volumetric data analysis. This study extended traditional 2D Grey Level Co-occurrence Matrix (GLCM) to a 3D form (Grey Level Co-occurrence Matrix for Volumetric Data, GLCMVD) for extracting useful texture features in hyperspectral image cubes. For traditional 2D GLCM analysis, a primary issue was to determine the optimal window (kernel) sizes in the computational process. Previous studies demonstrated that the window size could account for 90% of the variability in the results of classification. During the evaluation, it usually requires a large window size in order to obtain meaningful description of the whole data set. However, for texture segmentation, a small window size is preferred in order to accurately locate the boundaries between different textured regions. Therefore, how to determine the most appropriate box size for GLCMVD computation has become a critical issue. In order to solve this problem, an extended semi-variance analysis was proposed to determine the optimal kernel size for GLCMVD. Experimental results of this study indicated that the proposed extended semi-variance analysis could successfully identify appropriate kernel sizes for the GLCMVD computation of different targets. In addition, the results also indicated that texture information derived directly from volumetric data performed better in discriminating individual image features than 2D texture derived form sliced data.
author2 蔡富安
author_facet 蔡富安
Chun-kai Chang
張鈞凱
author Chun-kai Chang
張鈞凱
spellingShingle Chun-kai Chang
張鈞凱
3D Computation of Texture Features for Hyperspectral Image Cubes
author_sort Chun-kai Chang
title 3D Computation of Texture Features for Hyperspectral Image Cubes
title_short 3D Computation of Texture Features for Hyperspectral Image Cubes
title_full 3D Computation of Texture Features for Hyperspectral Image Cubes
title_fullStr 3D Computation of Texture Features for Hyperspectral Image Cubes
title_full_unstemmed 3D Computation of Texture Features for Hyperspectral Image Cubes
title_sort 3d computation of texture features for hyperspectral image cubes
publishDate 2007
url http://ndltd.ncl.edu.tw/handle/40116266311872231161
work_keys_str_mv AT chunkaichang 3dcomputationoftexturefeaturesforhyperspectralimagecubes
AT zhāngjūnkǎi 3dcomputationoftexturefeaturesforhyperspectralimagecubes
AT chunkaichang gāoguāngpǔyǐngxiànglìfāngtǐwénlǐtèzhēngzhīsānwéijìsuàn
AT zhāngjūnkǎi gāoguāngpǔyǐngxiànglìfāngtǐwénlǐtèzhēngzhīsānwéijìsuàn
_version_ 1716845882183254016