Summary: | 碩士 === 國立交通大學 === 資訊科學與工程研究所 === 95 === In early years, the e-Learning contents are static and uninteresting because they are only written by HTML. However, with the growth of the web technology, interactive learning contents are getting more and more popular because the interactive feature makes learning as well as teaching more interesting. In this thesis, we focus on RPG-like Flash interactive learning content. But it is hard and costly to create this kind of learning content. Therefore, we propose an Object Oriented Interactive Content Model (OOICM) which represents the high level game knowledge for authors and the interface of OOICM can assist authors in constructing an RPG-like learning content easily without writing low level codes. OOICM is composed of three components which are Story Control Flow (SCF), Activity, and Scene Object (SO). In the system layer of OOICM, because we apply Petri Net to model SCF and apply frame knowledge representation to model Activity and SO, the system environment must contain a Petri Net engine and a frame engine. In addition, we also implement a generator based on OOICM to help authors construct the learning content. Final, we compare the generator with other authoring tools and the experimental result shows the generator has better reusability.
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