The synthesis of CG Plants based on L-System
碩士 === 國立暨南國際大學 === 資訊工程學系 === 95 === Abstract Rendering photorealistic images of plants is always an important research issue in the field of computer graphics. To achieve this research goal both rendering technique and simulation of morphology should be considered. I improve unsmooth stem to smoot...
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Format: | Others |
Language: | zh-TW |
Published: |
2007
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Online Access: | http://ndltd.ncl.edu.tw/handle/02358844906415932987 |
Summary: | 碩士 === 國立暨南國際大學 === 資訊工程學系 === 95 === Abstract
Rendering photorealistic images of plants is always an important research issue in the field of computer graphics. To achieve this research goal both rendering technique and simulation of morphology should be considered. I improve unsmooth stem to smooth stem using BezierCurve. It’s important that environment variable affect plants. I decide to use k-dops collision detection to simulate interaction in plants and environment. k-dops is a kind of high quality collision detection theory. So I add k-dops into L-System plants to make interaction in environment and plants with high quality.
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