The Study of Flight Path Planning for Multiple Target Visitations

博士 === 國立成功大學 === 航空太空工程學系碩博士班 === 95 === This study presents a method, using a fast graph-search algorithm, of finding a feasible flight path traversing multiple targets (waypoints) above a three-dimensional (3-D) real terrain map for air vehicle. This problem involves the flight safety clearance,...

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Main Authors: Wen-Ying Chang, 張文贏
Other Authors: Fei-Bin Hsiao
Format: Others
Language:en_US
Published: 2007
Online Access:http://ndltd.ncl.edu.tw/handle/65138662086835685699
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spelling ndltd-TW-095NCKU52950112015-10-13T14:16:09Z http://ndltd.ncl.edu.tw/handle/65138662086835685699 The Study of Flight Path Planning for Multiple Target Visitations 多目標巡視之飛行路徑規劃研究 Wen-Ying Chang 張文贏 博士 國立成功大學 航空太空工程學系碩博士班 95 This study presents a method, using a fast graph-search algorithm, of finding a feasible flight path traversing multiple targets (waypoints) above a three-dimensional (3-D) real terrain map for air vehicle. This problem involves the flight safety clearance, the real flight constraints, the performance limits of the air vehicle, and the order of target visitation. We deal with this problem by solving two-point path planning problem at first. The flight path must satisfy the many constraints required to make the flight safe and efficient. The considerations of sufficient safe altitude and horizontal distance are indispensable in flight safety concerns. In practice, the preferred directions of take-off/landing, the limits of climbing/turning rates, and the fuel consumption ratio should also be taken into account. We construct a virtual terrain as a search space above the real terrain, to take into account real flight conditions and the limitations of the vehicle’s performance. The safety concerns of flight path and the phase of take-off and landing are also included. The idea of a virtual terrain could also eliminate a significant amount of search space, from 3-Dimensions to 2-Dimensions, which takes much less computational time, but which may have a shortcoming in rugged terrain where most path points are higher than the cruise altitude. Additionally, the digital indiscrimination problem will show up when discretization is applied. Hence we propose further post processes, which take less than a second with no extra computational load, to overcome these problems. A dimensionless fuel consumption ratio between climbing and level-turn is proposed to deal with the case of level flight between valleys. If climbing requires greater fuel consumption than taking a level turn, the algorithm chooses the level altitude flight path, hence improving the vertical smoothness of the flight. Using all these methods, including multi-resolution terrain and a fast searching method using a heuristic, we have successfully reduced the computational time to an acceptable level, and the simulation results show that our two-point algorithm is feasible. We next extend our two-point algorithm to solve the multi-point path planning problem. Particularly, the turning rate limit should be considered not only in each path segment itself but also at each junction between any two sequential path segments. This complex problem can be solved efficiently by utilizing both the heuristic and hierarchical schemes in a pre-constructed virtual terrain as well. Furthermore, to determine the optimal order of target visitation, the turning rate constraint at the junctions is relaxed while the distance matrix is computed. Subsequently, the order permutation associated with the minimum total distance is calculated. The quality of the planned path is improved by several fast post-process methods. The experimental simulation results showed that our algorithm is practical with an acceptable computational time. Fei-Bin Hsiao Donglong Sheu 蕭飛賓 許棟龍 2007 學位論文 ; thesis 116 en_US
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description 博士 === 國立成功大學 === 航空太空工程學系碩博士班 === 95 === This study presents a method, using a fast graph-search algorithm, of finding a feasible flight path traversing multiple targets (waypoints) above a three-dimensional (3-D) real terrain map for air vehicle. This problem involves the flight safety clearance, the real flight constraints, the performance limits of the air vehicle, and the order of target visitation. We deal with this problem by solving two-point path planning problem at first. The flight path must satisfy the many constraints required to make the flight safe and efficient. The considerations of sufficient safe altitude and horizontal distance are indispensable in flight safety concerns. In practice, the preferred directions of take-off/landing, the limits of climbing/turning rates, and the fuel consumption ratio should also be taken into account. We construct a virtual terrain as a search space above the real terrain, to take into account real flight conditions and the limitations of the vehicle’s performance. The safety concerns of flight path and the phase of take-off and landing are also included. The idea of a virtual terrain could also eliminate a significant amount of search space, from 3-Dimensions to 2-Dimensions, which takes much less computational time, but which may have a shortcoming in rugged terrain where most path points are higher than the cruise altitude. Additionally, the digital indiscrimination problem will show up when discretization is applied. Hence we propose further post processes, which take less than a second with no extra computational load, to overcome these problems. A dimensionless fuel consumption ratio between climbing and level-turn is proposed to deal with the case of level flight between valleys. If climbing requires greater fuel consumption than taking a level turn, the algorithm chooses the level altitude flight path, hence improving the vertical smoothness of the flight. Using all these methods, including multi-resolution terrain and a fast searching method using a heuristic, we have successfully reduced the computational time to an acceptable level, and the simulation results show that our two-point algorithm is feasible. We next extend our two-point algorithm to solve the multi-point path planning problem. Particularly, the turning rate limit should be considered not only in each path segment itself but also at each junction between any two sequential path segments. This complex problem can be solved efficiently by utilizing both the heuristic and hierarchical schemes in a pre-constructed virtual terrain as well. Furthermore, to determine the optimal order of target visitation, the turning rate constraint at the junctions is relaxed while the distance matrix is computed. Subsequently, the order permutation associated with the minimum total distance is calculated. The quality of the planned path is improved by several fast post-process methods. The experimental simulation results showed that our algorithm is practical with an acceptable computational time.
author2 Fei-Bin Hsiao
author_facet Fei-Bin Hsiao
Wen-Ying Chang
張文贏
author Wen-Ying Chang
張文贏
spellingShingle Wen-Ying Chang
張文贏
The Study of Flight Path Planning for Multiple Target Visitations
author_sort Wen-Ying Chang
title The Study of Flight Path Planning for Multiple Target Visitations
title_short The Study of Flight Path Planning for Multiple Target Visitations
title_full The Study of Flight Path Planning for Multiple Target Visitations
title_fullStr The Study of Flight Path Planning for Multiple Target Visitations
title_full_unstemmed The Study of Flight Path Planning for Multiple Target Visitations
title_sort study of flight path planning for multiple target visitations
publishDate 2007
url http://ndltd.ncl.edu.tw/handle/65138662086835685699
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