The Influence Factors Research on The Use Intention of On-line Game

碩士 === 立德大學 === 科技管理研究所 === 95 === Abstract In recent years along with Internet accepted, make the on-line game be started to flee with cutty time and accumulate member's player quickly. On-line game player through the network virtual platform, let the different and on-line game player dis...

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Main Authors: SHEN-JIE FANG, 方信傑
Other Authors: Yat-Sen Sun
Format: Others
Language:zh-TW
Published: 2007
Online Access:http://ndltd.ncl.edu.tw/handle/61840628313671778957
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spelling ndltd-TW-095LU0052300502016-04-25T04:29:11Z http://ndltd.ncl.edu.tw/handle/61840628313671778957 The Influence Factors Research on The Use Intention of On-line Game 影響線上遊戲使用因素之相關因素研究 SHEN-JIE FANG 方信傑 碩士 立德大學 科技管理研究所 95 Abstract In recent years along with Internet accepted, make the on-line game be started to flee with cutty time and accumulate member's player quickly. On-line game player through the network virtual platform, let the different and on-line game player discuss each other in the virtual platform, opinion exchanges, share insight and resist, do exercises in gymnastics etc.. By this exchanges method, the affection which promotes an of player coagulates power. This research compiles to accept related cultural heritages, such as mode, on-line game, system quality etc. concerning science and technology, putting forward the usage factor that three aspect structures measure an on-line game player, is "Perceived Usefulness", " Perceived Ease of Use", "Vendor Characteristics" and "System Quality" one after another four factors; By four assumptions that these four factors become to inquire into an on-line game player's usage factor for on-line game. This research belongs to a substantial evidence research, collecting data by the questionnaire, using SPSS to analytical usage factor of on-line game player to on-line game. This research takes aiming at the on-line game player of Taiwanese region as a research object, with the questionnaire method, inquire into an on-line game player to use will in the on-line game of influence a related factor, study to find as a result, On-line game player's usage toward on-line game will, use sex, manufacturer's characteristic and system quality to all have notable influence to the usage will of on-line game easily by the consciousness useful, consciousness. Yat-Sen Sun 武維邦 2007/12/ 學位論文 ; thesis 85 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 立德大學 === 科技管理研究所 === 95 === Abstract In recent years along with Internet accepted, make the on-line game be started to flee with cutty time and accumulate member's player quickly. On-line game player through the network virtual platform, let the different and on-line game player discuss each other in the virtual platform, opinion exchanges, share insight and resist, do exercises in gymnastics etc.. By this exchanges method, the affection which promotes an of player coagulates power. This research compiles to accept related cultural heritages, such as mode, on-line game, system quality etc. concerning science and technology, putting forward the usage factor that three aspect structures measure an on-line game player, is "Perceived Usefulness", " Perceived Ease of Use", "Vendor Characteristics" and "System Quality" one after another four factors; By four assumptions that these four factors become to inquire into an on-line game player's usage factor for on-line game. This research belongs to a substantial evidence research, collecting data by the questionnaire, using SPSS to analytical usage factor of on-line game player to on-line game. This research takes aiming at the on-line game player of Taiwanese region as a research object, with the questionnaire method, inquire into an on-line game player to use will in the on-line game of influence a related factor, study to find as a result, On-line game player's usage toward on-line game will, use sex, manufacturer's characteristic and system quality to all have notable influence to the usage will of on-line game easily by the consciousness useful, consciousness.
author2 Yat-Sen Sun
author_facet Yat-Sen Sun
SHEN-JIE FANG
方信傑
author SHEN-JIE FANG
方信傑
spellingShingle SHEN-JIE FANG
方信傑
The Influence Factors Research on The Use Intention of On-line Game
author_sort SHEN-JIE FANG
title The Influence Factors Research on The Use Intention of On-line Game
title_short The Influence Factors Research on The Use Intention of On-line Game
title_full The Influence Factors Research on The Use Intention of On-line Game
title_fullStr The Influence Factors Research on The Use Intention of On-line Game
title_full_unstemmed The Influence Factors Research on The Use Intention of On-line Game
title_sort influence factors research on the use intention of on-line game
publishDate 2007
url http://ndltd.ncl.edu.tw/handle/61840628313671778957
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