kitty's worldwide adventures-The creation of electronic children's books

碩士 === 中原大學 === 商業設計研究所 === 95 === A new era in information technology has revolutionized in society and the economy. Due to high-tech products, the environment and the ways people live have significantly changed. For instance, we are surrounded by lots of technological or digital products. Through...

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Bibliographic Details
Main Authors: Chih-Yun Chang, 張之云
Other Authors: jia-hua zhu
Format: Others
Language:zh-TW
Published: 2006
Online Access:http://ndltd.ncl.edu.tw/handle/86267663117482138687
Description
Summary:碩士 === 中原大學 === 商業設計研究所 === 95 === A new era in information technology has revolutionized in society and the economy. Due to high-tech products, the environment and the ways people live have significantly changed. For instance, we are surrounded by lots of technological or digital products. Through the internet, information can be accessed everywhere in the world easily and rapidly. Therefore, technological changes in electronic channels have a far-reaching impact on the way people seek information and news. Electronic books have become a trend in publications. Authors and illustrators in children’s literature are joining the e-book market. Electronic children's books have become a new trend in children’s literature. The e-book not only provides channels for children to read and enjoy literature but also creates new study methods in children’s literature. Much more meaningful is that it helps children to gain knowledge through reading. It is very important to develop the advantages of electronic children's books. Although electronic children's books will not completely take the place of children’s paper books, digitalization of children books will be a trend in the future. This creation focuses on interface design of electronic children's books. It analyzes common interface designs in the market and the advantages and disadvantages of electronic children's books before describing a common principle in interface design in conclusion. Further more, the author will design a electronic children's books according to the principal. The story will begin with a kitty planning to travel around the world to introduce five continents and eleven countries around the world. There will be four parts – language, population, climate, and architecture during the introduction for children to gain basic understanding of other countries. It will help children develop a global perspective. The creation hopes to benefit the knowledge of interface design of electronic children's books in country. It will develop the concept of electronic children's books to give children better guidelines for reading. It hopes to provide more colorful learning environment for children in the future.