Using Objects to Create the Screen Flows for the User Interface of 3G Mobile Phones
碩士 === 大同大學 === 工業設計學系(所) === 94 === Due to the developments of technologies and environments, designs of digital products consider not only about the looks, operation interfaces, and usability of the products. A good digital product also considers the applicability of software, which provides basic...
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ndltd-TW-094TTU000380202016-06-01T04:21:10Z http://ndltd.ncl.edu.tw/handle/06039652250335098998 Using Objects to Create the Screen Flows for the User Interface of 3G Mobile Phones 利用物件化的觀念繪製3G手機介面螢幕流程圖 Chiao-Tsu Chiang 江翹竹 碩士 大同大學 工業設計學系(所) 94 Due to the developments of technologies and environments, designs of digital products consider not only about the looks, operation interfaces, and usability of the products. A good digital product also considers the applicability of software, which provides basic functions, and the operations related to hardware. Outstanding design of appearances could attract the users’ attention, but outstanding design of User Interface (UI) can be a positive feature of the product and increase the loyalties of users to the brand. Every designer has to face the following fact: how to keep the quality of design and reduce the wrong decisions under limited development schedule, increasing functions and more requirements from users. To create a good UI design, the appropriate tools are very important. During the processes of UI design, designer first defines the functions based on the users’ requirements and use task analysis to design the details, and then visualizes the results for discussing with engineers or customers. The screen flow is one of the tools could provide more details and describe the flow, but it takes lots of time to be created in the traditional way, so it can’t be a good tool for discuss in every phase. This research consists of three parts: analysis were first applied to understand the functions and the identities of interface of cell phones and the required objects were collected; Visio was then used to modulate the objects and create the components for drawing screen flow, and the time for drawing could be reduced and the unity and correctness were kept by doing so; finally, inexperienced and experienced designers were invited to use this method for testing, and the results showed that they could draw the screen flow easily and correctly by this method, even they didn’t use Visio before. In another word, using components to draw the screen flow could resolve the problems of the traditional way and make screen flow a appropriate tool for UI design. Li-Chieh Chen 陳立杰 2006 學位論文 ; thesis 99 |
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碩士 === 大同大學 === 工業設計學系(所) === 94 === Due to the developments of technologies and environments, designs of digital products consider not only about the looks, operation interfaces, and usability of the products. A good digital product also considers the applicability of software, which provides basic functions, and the operations related to hardware. Outstanding design of appearances could attract the users’ attention, but outstanding design of User Interface (UI) can be a positive feature of the product and increase the loyalties of users to the brand.
Every designer has to face the following fact: how to keep the quality of design and reduce the wrong decisions under limited development schedule, increasing functions and more requirements from users. To create a good UI design, the appropriate tools are very important.
During the processes of UI design, designer first defines the functions based on the users’ requirements and use task analysis to design the details, and then visualizes the results for discussing with engineers or customers. The screen flow is one of the tools could provide more details and describe the flow, but it takes lots of time to be created in the traditional way, so it can’t be a good tool for discuss in every phase.
This research consists of three parts: analysis were first applied to understand the functions and the identities of interface of cell phones and the required objects were collected; Visio was then used to modulate the objects and create the components for drawing screen flow, and the time for drawing could be reduced and the unity and correctness were kept by doing so; finally, inexperienced and experienced designers were invited to use this method for testing, and the results showed that they could draw the screen flow easily and correctly by this method, even they didn’t use Visio before. In another word, using components to draw the screen flow could resolve the problems of the traditional way and make screen flow a appropriate tool for UI design.
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Li-Chieh Chen |
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Li-Chieh Chen Chiao-Tsu Chiang 江翹竹 |
author |
Chiao-Tsu Chiang 江翹竹 |
spellingShingle |
Chiao-Tsu Chiang 江翹竹 Using Objects to Create the Screen Flows for the User Interface of 3G Mobile Phones |
author_sort |
Chiao-Tsu Chiang |
title |
Using Objects to Create the Screen Flows for the User Interface of 3G Mobile Phones |
title_short |
Using Objects to Create the Screen Flows for the User Interface of 3G Mobile Phones |
title_full |
Using Objects to Create the Screen Flows for the User Interface of 3G Mobile Phones |
title_fullStr |
Using Objects to Create the Screen Flows for the User Interface of 3G Mobile Phones |
title_full_unstemmed |
Using Objects to Create the Screen Flows for the User Interface of 3G Mobile Phones |
title_sort |
using objects to create the screen flows for the user interface of 3g mobile phones |
publishDate |
2006 |
url |
http://ndltd.ncl.edu.tw/handle/06039652250335098998 |
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