Implementation and design of a normal mapping based 3d role-playing game

碩士 === 南台科技大學 === 資訊傳播系 === 94 === The development of computer graphics went through decades, from the rendering mainly on the CPU in its early days, as the invention and functions of the graphics processing unit are being promoted constantly, now the 3D graphics can mostly be accelerated with the h...

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Main Authors: LI YU CHANG, 黎育彰
Other Authors: Her-Tyan Yeh
Format: Others
Language:zh-TW
Published: 2006
Online Access:http://ndltd.ncl.edu.tw/handle/02052276252160509718
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spelling ndltd-TW-094STUT06760142016-11-22T04:11:58Z http://ndltd.ncl.edu.tw/handle/02052276252160509718 Implementation and design of a normal mapping based 3d role-playing game 以法向量貼圖為基礎之三維角色扮演遊戲設計實作與分析研究 LI YU CHANG 黎育彰 碩士 南台科技大學 資訊傳播系 94 The development of computer graphics went through decades, from the rendering mainly on the CPU in its early days, as the invention and functions of the graphics processing unit are being promoted constantly, now the 3D graphics can mostly be accelerated with the hardware. As for the digital games, from early 2D , 2.5D all the way through the whole 3D graphics interface till now, its technological progress is fast at a tremendous more pace . By the new programmable 3D GPU technology, we can achieve the rendering quality like films. But for the digital games that need to show real-time graphics, it still need some skillful algorithms if both quality and efficiency are chief considerations, and the application of the normal mapping is the most important approach. This trend is clear while the new versions of existing digital content creation tools support the production of normal maps. In this research we design and implement a role-playing game by using the TORQUE SHADER ENGINE with MMORPG extension which support normal maps, and try using various kinds of normal map creation tools. The preliminary design will lead out a future successful RPG with a high-efficiency fine arts pipeline. Her-Tyan Yeh 葉禾田 2006 學位論文 ; thesis 100 zh-TW
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description 碩士 === 南台科技大學 === 資訊傳播系 === 94 === The development of computer graphics went through decades, from the rendering mainly on the CPU in its early days, as the invention and functions of the graphics processing unit are being promoted constantly, now the 3D graphics can mostly be accelerated with the hardware. As for the digital games, from early 2D , 2.5D all the way through the whole 3D graphics interface till now, its technological progress is fast at a tremendous more pace . By the new programmable 3D GPU technology, we can achieve the rendering quality like films. But for the digital games that need to show real-time graphics, it still need some skillful algorithms if both quality and efficiency are chief considerations, and the application of the normal mapping is the most important approach. This trend is clear while the new versions of existing digital content creation tools support the production of normal maps. In this research we design and implement a role-playing game by using the TORQUE SHADER ENGINE with MMORPG extension which support normal maps, and try using various kinds of normal map creation tools. The preliminary design will lead out a future successful RPG with a high-efficiency fine arts pipeline.
author2 Her-Tyan Yeh
author_facet Her-Tyan Yeh
LI YU CHANG
黎育彰
author LI YU CHANG
黎育彰
spellingShingle LI YU CHANG
黎育彰
Implementation and design of a normal mapping based 3d role-playing game
author_sort LI YU CHANG
title Implementation and design of a normal mapping based 3d role-playing game
title_short Implementation and design of a normal mapping based 3d role-playing game
title_full Implementation and design of a normal mapping based 3d role-playing game
title_fullStr Implementation and design of a normal mapping based 3d role-playing game
title_full_unstemmed Implementation and design of a normal mapping based 3d role-playing game
title_sort implementation and design of a normal mapping based 3d role-playing game
publishDate 2006
url http://ndltd.ncl.edu.tw/handle/02052276252160509718
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