The research of the role and scene creativity of Dark Elf by using the characteristic of Chinese style

碩士 === 國立臺灣師範大學 === 設計研究所 === 94 === The combination of the culture of the eastern and western countries often causes the feeling of freshness on the vision, "Dragonraja "and "Lineage ", the most popular games in Korea, are the successful examples. The main reason why the '...

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Main Authors: Kimy Shen, 沈娟
Other Authors: 張柏舟
Format: Others
Language:zh-TW
Published: 2006
Online Access:http://ndltd.ncl.edu.tw/handle/35258080526242483012
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spelling ndltd-TW-094NTNU56190572016-06-01T04:21:53Z http://ndltd.ncl.edu.tw/handle/35258080526242483012 The research of the role and scene creativity of Dark Elf by using the characteristic of Chinese style 《黑暗精靈》之角色與場景創作研究-以中國風格之特徵運用為例 Kimy Shen 沈娟 碩士 國立臺灣師範大學 設計研究所 94 The combination of the culture of the eastern and western countries often causes the feeling of freshness on the vision, "Dragonraja "and "Lineage ", the most popular games in Korea, are the successful examples. The main reason why the ' Lineage ' can succeed in entering the western market is exactly the result of combination of the eastern and western countries. So When I was thinking about the starting point of my research, I tended to create a brand new Chinese magical art, applied " Dark Elf " idea, one of the important role of fantasy literature in the western market, as background concept of my creation, compared the western and eastern cultures and studied for new solutions, and tried to reverse the old traditional Chinese view point and guide into the new Chinese magical art. In this creating method, I focused on the characteristic present, supported by the thinking philosophy of fantasy magical art, and then started to draw the suitable characters for my story. The creating process needed to balance the magical art concept and Chinese culture present and finally used software “Poster” to complete the auxiliary motions. According to a serious of examinational results found that the old traditional image and thinking philosophy were changed obviously. But before creating Chinese magical art, it is an important prerequisite to be familiar with the characteristic of Chinese style art. Based on the strongest related tattoos, decorations, dresses and buildings, etc. in Chinese culture, in my research, I analyzed and categorized all shapes and elements of Chinese symbols and applied on creating concept with detailed description for the characteristic of symbol elements. According to this research method, I found the magical creation not limited on common demonstration materials, games, films, etc., it can also be used on outdoor public art, tunnels, overpass bridges, show windows, buildings, building scene, amusement parks, teaching, mere art, body painting, bar counter, revealing the scene, means of transportation, etc., also can get more inspiration from it and apply on other field. 張柏舟 2006 學位論文 ; thesis 146 zh-TW
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language zh-TW
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description 碩士 === 國立臺灣師範大學 === 設計研究所 === 94 === The combination of the culture of the eastern and western countries often causes the feeling of freshness on the vision, "Dragonraja "and "Lineage ", the most popular games in Korea, are the successful examples. The main reason why the ' Lineage ' can succeed in entering the western market is exactly the result of combination of the eastern and western countries. So When I was thinking about the starting point of my research, I tended to create a brand new Chinese magical art, applied " Dark Elf " idea, one of the important role of fantasy literature in the western market, as background concept of my creation, compared the western and eastern cultures and studied for new solutions, and tried to reverse the old traditional Chinese view point and guide into the new Chinese magical art. In this creating method, I focused on the characteristic present, supported by the thinking philosophy of fantasy magical art, and then started to draw the suitable characters for my story. The creating process needed to balance the magical art concept and Chinese culture present and finally used software “Poster” to complete the auxiliary motions. According to a serious of examinational results found that the old traditional image and thinking philosophy were changed obviously. But before creating Chinese magical art, it is an important prerequisite to be familiar with the characteristic of Chinese style art. Based on the strongest related tattoos, decorations, dresses and buildings, etc. in Chinese culture, in my research, I analyzed and categorized all shapes and elements of Chinese symbols and applied on creating concept with detailed description for the characteristic of symbol elements. According to this research method, I found the magical creation not limited on common demonstration materials, games, films, etc., it can also be used on outdoor public art, tunnels, overpass bridges, show windows, buildings, building scene, amusement parks, teaching, mere art, body painting, bar counter, revealing the scene, means of transportation, etc., also can get more inspiration from it and apply on other field.
author2 張柏舟
author_facet 張柏舟
Kimy Shen
沈娟
author Kimy Shen
沈娟
spellingShingle Kimy Shen
沈娟
The research of the role and scene creativity of Dark Elf by using the characteristic of Chinese style
author_sort Kimy Shen
title The research of the role and scene creativity of Dark Elf by using the characteristic of Chinese style
title_short The research of the role and scene creativity of Dark Elf by using the characteristic of Chinese style
title_full The research of the role and scene creativity of Dark Elf by using the characteristic of Chinese style
title_fullStr The research of the role and scene creativity of Dark Elf by using the characteristic of Chinese style
title_full_unstemmed The research of the role and scene creativity of Dark Elf by using the characteristic of Chinese style
title_sort research of the role and scene creativity of dark elf by using the characteristic of chinese style
publishDate 2006
url http://ndltd.ncl.edu.tw/handle/35258080526242483012
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