The Design and Implementation for the Middle Game of Computer Chinese Deep Elephant

國立臺灣師範大學 === 資訊工程研究所 === 94 === Computer chess is always deeply concerned in the field of artificial intelligence. Computer Chinese chess is most possibly the next game to defeat the top human player after DeepBlue defeated the best human chess player Kasparov. Many researchers started studying comp...

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Main Author: 黃文樟
Other Authors: 林順喜、許順欽
Format: Others
Language:zh-TW
Published: 2006
Online Access:http://ndltd.ncl.edu.tw/handle/56265353025582145020
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spelling ndltd-TW-094NTNU53920162016-06-01T04:21:54Z http://ndltd.ncl.edu.tw/handle/56265353025582145020 The Design and Implementation for the Middle Game of Computer Chinese Deep Elephant 電腦象棋深象中局程式的設計與實作 黃文樟 國立臺灣師範大學 資訊工程研究所 94 Computer chess is always deeply concerned in the field of artificial intelligence. Computer Chinese chess is most possibly the next game to defeat the top human player after DeepBlue defeated the best human chess player Kasparov. Many researchers started studying computer Chinese chess since the complexity of Chinese chess is a little higher than that of chess and both the data structure and search algorithms are similar with each other. This thesis introduces the basic data structures, search algorithms, and evaluation function of computer Chinese chess “Deep Elephant” (won the bronze medal of 11th Computer Olympiad hold in Turin, Italy) and gives the experimental results and analyses of the data structures and search algorithms it used. Finally, we propose some improvements aimed at the evaluation function-the core of strengthening the ability of the program. Keywords : artificial intelligence, computer Chinese chess, search algorithm, evaluation function. 林順喜、許順欽 2006 學位論文 ; thesis 47 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 國立臺灣師範大學 === 資訊工程研究所 === 94 === Computer chess is always deeply concerned in the field of artificial intelligence. Computer Chinese chess is most possibly the next game to defeat the top human player after DeepBlue defeated the best human chess player Kasparov. Many researchers started studying computer Chinese chess since the complexity of Chinese chess is a little higher than that of chess and both the data structure and search algorithms are similar with each other. This thesis introduces the basic data structures, search algorithms, and evaluation function of computer Chinese chess “Deep Elephant” (won the bronze medal of 11th Computer Olympiad hold in Turin, Italy) and gives the experimental results and analyses of the data structures and search algorithms it used. Finally, we propose some improvements aimed at the evaluation function-the core of strengthening the ability of the program. Keywords : artificial intelligence, computer Chinese chess, search algorithm, evaluation function.
author2 林順喜、許順欽
author_facet 林順喜、許順欽
黃文樟
author 黃文樟
spellingShingle 黃文樟
The Design and Implementation for the Middle Game of Computer Chinese Deep Elephant
author_sort 黃文樟
title The Design and Implementation for the Middle Game of Computer Chinese Deep Elephant
title_short The Design and Implementation for the Middle Game of Computer Chinese Deep Elephant
title_full The Design and Implementation for the Middle Game of Computer Chinese Deep Elephant
title_fullStr The Design and Implementation for the Middle Game of Computer Chinese Deep Elephant
title_full_unstemmed The Design and Implementation for the Middle Game of Computer Chinese Deep Elephant
title_sort design and implementation for the middle game of computer chinese deep elephant
publishDate 2006
url http://ndltd.ncl.edu.tw/handle/56265353025582145020
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