A momentum-based deformation system for granular material
碩士 === 國立東華大學 === 資訊工程學系 === 94 === Computer Graphics animations of natural phenomena enrich the virtual environment and are widely used in movies and video games in recent years. Computer graphics animation often lacks respond when rigid object contacts with granular material. Our main goal is to s...
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ndltd-TW-094NDHU53920312015-12-16T04:39:02Z http://ndltd.ncl.edu.tw/handle/26936567678834246115 A momentum-based deformation system for granular material 一個基於動量模擬粒狀物質的變形系統 Ya-Lun Zeng 曾亞侖 碩士 國立東華大學 資訊工程學系 94 Computer Graphics animations of natural phenomena enrich the virtual environment and are widely used in movies and video games in recent years. Computer graphics animation often lacks respond when rigid object contacts with granular material. Our main goal is to simulate the interaction between them. In this thesis, we propose a method for the deformation of the ground surface that consists of granular material when it contacts with a rigid body object in motion. Moreover, the motion of the rigid object is also affected due to the collision with the ground surface. The ground surface is represented as a height field and inputted from a height map. Our simulation model can be done by calculating the following steps: updating the motion of object, the collision detection between the rigid object and the ground surface, the distribution of the ground granular material and the deformation of the ground surface. We drop and throw an object on a ground granular material, and the results are simulated according to the properties of the ground granular material and the rigid body object in motion. The main contribution of this thesis is that we present a method to simulate the interaction between the ground granular material and the motion rigid body object. Moreover, a render to texture method is presented to accelerate the ray casting collision detection between the ground surface and the penetrated objects. Our implementation for the method can be simulated at interactive frame rates. Wen-Kai Tai 戴文凱 2006 學位論文 ; thesis 38 en_US |
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碩士 === 國立東華大學 === 資訊工程學系 === 94 === Computer Graphics animations of natural phenomena enrich the virtual environment and are widely used in movies and video games in recent years. Computer graphics animation often lacks respond when rigid object contacts with granular material. Our main goal is to simulate the interaction between them. In this thesis, we propose a method for the deformation of the ground surface that consists of granular material when it contacts with a rigid body object in motion. Moreover, the motion of the rigid object is also affected due to the collision with the ground surface. The ground surface is represented as a height field and inputted from a height map. Our simulation model can be done by calculating the following steps: updating the motion of object, the collision detection between the rigid object and the ground surface, the distribution of the ground granular material and the deformation of the ground surface. We drop and throw an object on a ground granular material, and the results are simulated according to the properties of the ground granular material and the rigid body object in motion. The main contribution of this thesis is that we present a method to simulate the interaction between the ground granular material and the motion rigid body object. Moreover, a render to texture method is presented to accelerate the ray casting collision detection between the ground surface and the penetrated objects. Our implementation for the method can be simulated at interactive frame rates.
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author2 |
Wen-Kai Tai |
author_facet |
Wen-Kai Tai Ya-Lun Zeng 曾亞侖 |
author |
Ya-Lun Zeng 曾亞侖 |
spellingShingle |
Ya-Lun Zeng 曾亞侖 A momentum-based deformation system for granular material |
author_sort |
Ya-Lun Zeng |
title |
A momentum-based deformation system for granular material |
title_short |
A momentum-based deformation system for granular material |
title_full |
A momentum-based deformation system for granular material |
title_fullStr |
A momentum-based deformation system for granular material |
title_full_unstemmed |
A momentum-based deformation system for granular material |
title_sort |
momentum-based deformation system for granular material |
publishDate |
2006 |
url |
http://ndltd.ncl.edu.tw/handle/26936567678834246115 |
work_keys_str_mv |
AT yalunzeng amomentumbaseddeformationsystemforgranularmaterial AT céngyàlún amomentumbaseddeformationsystemforgranularmaterial AT yalunzeng yīgèjīyúdòngliàngmónǐlìzhuàngwùzhìdebiànxíngxìtǒng AT céngyàlún yīgèjīyúdòngliàngmónǐlìzhuàngwùzhìdebiànxíngxìtǒng AT yalunzeng momentumbaseddeformationsystemforgranularmaterial AT céngyàlún momentumbaseddeformationsystemforgranularmaterial |
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