The Study Of Relationship Maintaining In Online Game
碩士 === 國立交通大學 === 經營管理研究所 === 94 === To survive under the bubble economy and great competition on the Internet, many enterprises are seeking to remain their old customers on one hand, and attract the new ones on the other hand. However, to do this, the enterprises will have to efficiently grasp the...
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ndltd-TW-094NCTU54570712016-05-27T04:18:35Z http://ndltd.ncl.edu.tw/handle/24549312848807423227 The Study Of Relationship Maintaining In Online Game 線上遊戲關係維繫之研究 Shih-Ho Lian 連世和 碩士 國立交通大學 經營管理研究所 94 To survive under the bubble economy and great competition on the Internet, many enterprises are seeking to remain their old customers on one hand, and attract the new ones on the other hand. However, to do this, the enterprises will have to efficiently grasp the value of the online customers. Data were analyzed using Linear Structure Relation (LISREL) to examine the theoretical (causal) model. The sample was acquired through a web-bases data collection and the questionnaire was placed on a web site where respondents could access and complete the survey. Survey work was conducted from 2005/11/21 to 2005/12/4. 1560 surveys are returned and 1361 surveys are usable. The major results are as following: First, Firm Expertise、Privacy Emphasizing and Interaction Satisfaction had a significant influence on Trust. Second, Firm Expertise、Customer Expertise、Frequency of interaction、Interaction Satisfaction and Termination Costs positively affect dependent. Third, Trust and Dependent directly affect Commitment. Prof. Quang-Hua Chen 陳光華 2006 學位論文 ; thesis 83 zh-TW |
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碩士 === 國立交通大學 === 經營管理研究所 === 94 === To survive under the bubble economy and great competition on the Internet, many enterprises are seeking to remain their old customers on one hand, and attract the new ones on the other hand. However, to do this, the enterprises will have to efficiently grasp the value of the online customers. Data were analyzed using Linear Structure Relation (LISREL) to examine the theoretical (causal) model. The sample was acquired through a web-bases data collection and the questionnaire was placed on a web site where respondents could access and complete the survey. Survey work was conducted from 2005/11/21 to 2005/12/4. 1560 surveys are returned and 1361 surveys are usable.
The major results are as following: First, Firm Expertise、Privacy Emphasizing and Interaction Satisfaction had a significant influence on Trust. Second, Firm Expertise、Customer Expertise、Frequency of interaction、Interaction Satisfaction and Termination Costs positively affect dependent. Third, Trust and Dependent directly affect Commitment.
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author2 |
Prof. Quang-Hua Chen |
author_facet |
Prof. Quang-Hua Chen Shih-Ho Lian 連世和 |
author |
Shih-Ho Lian 連世和 |
spellingShingle |
Shih-Ho Lian 連世和 The Study Of Relationship Maintaining In Online Game |
author_sort |
Shih-Ho Lian |
title |
The Study Of Relationship Maintaining In Online Game |
title_short |
The Study Of Relationship Maintaining In Online Game |
title_full |
The Study Of Relationship Maintaining In Online Game |
title_fullStr |
The Study Of Relationship Maintaining In Online Game |
title_full_unstemmed |
The Study Of Relationship Maintaining In Online Game |
title_sort |
study of relationship maintaining in online game |
publishDate |
2006 |
url |
http://ndltd.ncl.edu.tw/handle/24549312848807423227 |
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