Using Player-Designed User Interface to Discovery the Interaction and development of Game Society

碩士 === 國立交通大學 === 資訊科學與工程研究所 === 94 === Massively Multiplayer Online Game (MMOG) have already become the mainstream of the game market, and the dynamic of interaction between players is that a lot of researchers are probing into the culture of the game or the society's important reference index...

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Bibliographic Details
Main Authors: Teddy Yang, 楊長峰
Other Authors: 孫春在
Format: Others
Language:zh-TW
Published: 2006
Online Access:http://ndltd.ncl.edu.tw/handle/70485604419608731973
Description
Summary:碩士 === 國立交通大學 === 資訊科學與工程研究所 === 94 === Massively Multiplayer Online Game (MMOG) have already become the mainstream of the game market, and the dynamic of interaction between players is that a lot of researchers are probing into the culture of the game or the society's important reference index. Can not analysing to play with mutual relation under the different playing methodding clear through questionnaire investigation or case finding in the past. In addition, with enter the time of game, the player will grow up to different stages, and different stages player or different types player is always very difficult to define for what kinds of relationship. So a thesis proposes utilizing conversation, cooperation, collaboration three aspects defining the relationship between players, and to divide them into five development and two types of different kinds of players. Via the above-mentioned classification, we taking use of API provided by game company, and design a suit of self-designed user interface to collect and analyze the ones that can help us clearly observe what interactive relations in game world. This greatest contribution of thesis lies in what proposes that a kind of combination forefathers study and have data to support plays with the interaction model of the behavior among the players.