A Run-Time Reconfigurable Texture Unit
碩士 === 國立交通大學 === 資訊科學與工程研究所 === 94 === Texture filters are one of cost intensive parts in 3-D Graphics Processing Unit architecture and cost of them is increasing due to revealed floating point filtering techniques in Microsoft Shader Model 3.0 with High Dynamic Range feature and increasing number...
Main Authors: | Wei-Ting Wang, 汪威定 |
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Other Authors: | Chung-Ping Chung |
Format: | Others |
Language: | en_US |
Published: |
2006
|
Online Access: | http://ndltd.ncl.edu.tw/handle/80864160712134566276 |
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