Graphics Design for Web3D Landscape using Rotating Patch-based Texture Synthesis Algorithm
碩士 === 國立成功大學 === 工業設計學系碩博士班 === 94 === The purpose of this study is to apply a Rotating Patch-based Texture Synthesis (RPBS) methodology to Web3D large-scale landscape graphics design. It solves the problem of Web3D landscapes needing large textures to construct a flexible surface. RPBS improves Pa...
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ndltd-TW-094NCKU50380032016-05-30T04:21:46Z http://ndltd.ncl.edu.tw/handle/13991490102429258832 Graphics Design for Web3D Landscape using Rotating Patch-based Texture Synthesis Algorithm 應用紋理合成技術於Web3D場景貼圖設計 Yu-Le Lin 林育樂 碩士 國立成功大學 工業設計學系碩博士班 94 The purpose of this study is to apply a Rotating Patch-based Texture Synthesis (RPBS) methodology to Web3D large-scale landscape graphics design. It solves the problem of Web3D landscapes needing large textures to construct a flexible surface. RPBS improves Patch-Based Sampling (PBS). To compare these two methods, the Fourier spectrum analysis was used to extract the directionality properties of these textures. This was done by using Principle Component Analysis (PCA), which reveals the ratio of the characteristics' values. It was concluded that texture changes of the RPBS synthesis lead to images with better visual effects, which are more suitable for flexible texture applications; whereas PBS works better in structural texture applications. Additionally, it was found that, despite the limited size of the pixels (64 x 64), using RPBS yields a better quality product compared to that of PBS in terms of having a lower re-selection frequency as well as better matching of the overlapping edges. Finally, it was proposed to use RPBS calculation and the instant synthesis methods in the Web3D applications. The instant synthesis method enables the completion of the expected results quickly, which makes it more suitable for the Web3D application. In the future, it is likely that RPBS will be applied to other 3D/VR fields, such as 3D geology information systems and 3D web-based games, etc. Meng-Dar Shieh 謝孟達 2006 學位論文 ; thesis 63 zh-TW |
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碩士 === 國立成功大學 === 工業設計學系碩博士班 === 94 === The purpose of this study is to apply a Rotating Patch-based Texture Synthesis (RPBS) methodology to Web3D large-scale landscape graphics design. It solves the problem of Web3D landscapes needing large textures to construct a flexible surface. RPBS improves Patch-Based Sampling (PBS). To compare these two methods, the Fourier spectrum analysis was used to extract the directionality properties of these textures. This was done by using Principle Component Analysis (PCA), which reveals the ratio of the characteristics' values. It was concluded that texture changes of the RPBS synthesis lead to images with better visual effects, which are more suitable for flexible texture applications; whereas PBS works better in structural texture applications. Additionally, it was found that, despite the limited size of the pixels (64 x 64), using RPBS yields a better quality product compared to that of PBS in terms of having a lower re-selection frequency as well as better matching of the overlapping edges. Finally, it was proposed to use RPBS calculation and the instant synthesis methods in the Web3D applications. The instant synthesis method enables the completion of the expected results quickly, which makes it more suitable for the Web3D application. In the future, it is likely that RPBS will be applied to other 3D/VR fields, such as 3D geology information systems and 3D web-based games, etc.
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author2 |
Meng-Dar Shieh |
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Meng-Dar Shieh Yu-Le Lin 林育樂 |
author |
Yu-Le Lin 林育樂 |
spellingShingle |
Yu-Le Lin 林育樂 Graphics Design for Web3D Landscape using Rotating Patch-based Texture Synthesis Algorithm |
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Yu-Le Lin |
title |
Graphics Design for Web3D Landscape using Rotating Patch-based Texture Synthesis Algorithm |
title_short |
Graphics Design for Web3D Landscape using Rotating Patch-based Texture Synthesis Algorithm |
title_full |
Graphics Design for Web3D Landscape using Rotating Patch-based Texture Synthesis Algorithm |
title_fullStr |
Graphics Design for Web3D Landscape using Rotating Patch-based Texture Synthesis Algorithm |
title_full_unstemmed |
Graphics Design for Web3D Landscape using Rotating Patch-based Texture Synthesis Algorithm |
title_sort |
graphics design for web3d landscape using rotating patch-based texture synthesis algorithm |
publishDate |
2006 |
url |
http://ndltd.ncl.edu.tw/handle/13991490102429258832 |
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