A Study on Consolidate-Based Grouping Techniques for Limited Multicast Addresses in Virtual Environments

碩士 === 逢甲大學 === 資訊工程所 === 94 === Massively Multiplayer Games (MMGs) is an interesting example of virtual environment (VE) applications on the Internet. In such applications, system communication performance becomes an important challenge. During game playing, a large amount of message will be produc...

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Main Authors: Tsung-Yi Lee, 李宗沂
Other Authors: Jyh-Ming Huang
Format: Others
Language:en_US
Published: 2006
Online Access:http://ndltd.ncl.edu.tw/handle/28189738862922885803
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spelling ndltd-TW-094FCU053920752015-12-11T04:04:28Z http://ndltd.ncl.edu.tw/handle/28189738862922885803 A Study on Consolidate-Based Grouping Techniques for Limited Multicast Addresses in Virtual Environments 有限群播位址下以合併為基礎之虛擬環境群組技術之探討 Tsung-Yi Lee 李宗沂 碩士 逢甲大學 資訊工程所 94 Massively Multiplayer Games (MMGs) is an interesting example of virtual environment (VE) applications on the Internet. In such applications, system communication performance becomes an important challenge. During game playing, a large amount of message will be produced and transmitted over Internet. Generally, most of these messages are unnecessary to players. Interest Management (IM) is a mechanism to filter out redundant messages and thus minimize communication traffics. With interest management mechanism, every player always defines an Area of Interest (AOI) to represent his interest. According to their AOIs, IM divides players into several groups, and associates each group with a multicast address. Unfortunately, multicast address is not an inexhaustible resource. Two well-known grouping techniques, entity-based grouping technique and cell-based grouping technique, have been proposed. Although entity-based grouping techniques will not result in any superfluous message, they need higher computation overheads, and thus not suitable for a large number of players. In contrast, cell-based grouping techniques are scalable to a large number of players, but they always generate much more superfluous messages. In this thesis, we propose a compromising cell-based grouping technique, named as consolidate-based grouping technique, used in MMGs to adaptively and effectively decrease the superfluous message rate while meeting the requirement on a limited number of available multicast addresses. In our approach, a VE is first partitioned into a number of cells, with a cell size smaller than that obtained from the traditional cell-based grouping strategy, to effectively reduce the superfluous messages. And then, an appropriate merging process is used to iteratively combine similar cells, such that the constraint on the number of available multicast groups can be met. According to simulation results, our approach can indeed reduce the superfluous message rate and achieve the desired requirement on the multicast addresses. Simulation results also show that, with threshold table look-up method, our approach works well around various densities in VE. Especially, our adaptive algorithm is more suitable for a slower speed VE. Jyh-Ming Huang 黃志銘 2006 學位論文 ; thesis 51 en_US
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description 碩士 === 逢甲大學 === 資訊工程所 === 94 === Massively Multiplayer Games (MMGs) is an interesting example of virtual environment (VE) applications on the Internet. In such applications, system communication performance becomes an important challenge. During game playing, a large amount of message will be produced and transmitted over Internet. Generally, most of these messages are unnecessary to players. Interest Management (IM) is a mechanism to filter out redundant messages and thus minimize communication traffics. With interest management mechanism, every player always defines an Area of Interest (AOI) to represent his interest. According to their AOIs, IM divides players into several groups, and associates each group with a multicast address. Unfortunately, multicast address is not an inexhaustible resource. Two well-known grouping techniques, entity-based grouping technique and cell-based grouping technique, have been proposed. Although entity-based grouping techniques will not result in any superfluous message, they need higher computation overheads, and thus not suitable for a large number of players. In contrast, cell-based grouping techniques are scalable to a large number of players, but they always generate much more superfluous messages. In this thesis, we propose a compromising cell-based grouping technique, named as consolidate-based grouping technique, used in MMGs to adaptively and effectively decrease the superfluous message rate while meeting the requirement on a limited number of available multicast addresses. In our approach, a VE is first partitioned into a number of cells, with a cell size smaller than that obtained from the traditional cell-based grouping strategy, to effectively reduce the superfluous messages. And then, an appropriate merging process is used to iteratively combine similar cells, such that the constraint on the number of available multicast groups can be met. According to simulation results, our approach can indeed reduce the superfluous message rate and achieve the desired requirement on the multicast addresses. Simulation results also show that, with threshold table look-up method, our approach works well around various densities in VE. Especially, our adaptive algorithm is more suitable for a slower speed VE.
author2 Jyh-Ming Huang
author_facet Jyh-Ming Huang
Tsung-Yi Lee
李宗沂
author Tsung-Yi Lee
李宗沂
spellingShingle Tsung-Yi Lee
李宗沂
A Study on Consolidate-Based Grouping Techniques for Limited Multicast Addresses in Virtual Environments
author_sort Tsung-Yi Lee
title A Study on Consolidate-Based Grouping Techniques for Limited Multicast Addresses in Virtual Environments
title_short A Study on Consolidate-Based Grouping Techniques for Limited Multicast Addresses in Virtual Environments
title_full A Study on Consolidate-Based Grouping Techniques for Limited Multicast Addresses in Virtual Environments
title_fullStr A Study on Consolidate-Based Grouping Techniques for Limited Multicast Addresses in Virtual Environments
title_full_unstemmed A Study on Consolidate-Based Grouping Techniques for Limited Multicast Addresses in Virtual Environments
title_sort study on consolidate-based grouping techniques for limited multicast addresses in virtual environments
publishDate 2006
url http://ndltd.ncl.edu.tw/handle/28189738862922885803
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